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Diffstat (limited to 'source/gameengine/PyDoc/BL_ShapeActionActuator.py')
-rw-r--r--source/gameengine/PyDoc/BL_ShapeActionActuator.py199
1 files changed, 0 insertions, 199 deletions
diff --git a/source/gameengine/PyDoc/BL_ShapeActionActuator.py b/source/gameengine/PyDoc/BL_ShapeActionActuator.py
deleted file mode 100644
index e1e8b039749..00000000000
--- a/source/gameengine/PyDoc/BL_ShapeActionActuator.py
+++ /dev/null
@@ -1,199 +0,0 @@
-# $Id$
-# Documentation for BL_ShapeActionActuator
-from SCA_IActuator import *
-from SCA_ILogicBrick import *
-
-class BL_ShapeActionActuator(SCA_IActuator):
- """
- ShapeAction Actuators apply an shape action to an mesh object.\
-
- @ivar action: The name of the action to set as the current shape action.
- @type action: string
- @ivar start: Specifies the starting frame of the shape animation.
- @type start: float
- @ivar end: Specifies the ending frame of the shape animation.
- @type end: float
- @ivar blendin: Specifies the number of frames of animation to generate when making transitions between actions.
- @type blendin: float
- @ivar priority: Sets the priority of this actuator. Actuators will lower
- priority numbers will override actuators with higher
- numbers.
- @type priority: integer
- @ivar frame: Sets the current frame for the animation.
- @type frame: float
- @ivar property: Sets the property to be used in FromProp playback mode.
- @type property: string
- @ivar blendTime: Sets the internal frame timer. This property must be in
- the range from 0.0 to blendin.
- @type blendTime: float
- @ivar type: The operation mode of the actuator.
- KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER,
- KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
- @type type: integer
- @ivar frameProperty: The name of the property that is set to the current frame number.
- @type frameProperty: string
-
- """
- def setAction(action, reset = True):
- """
- DEPRECATED: use the 'action' property
- Sets the current action.
-
- @param action: The name of the action to set as the current action.
- @type action: string
- @param reset: Optional parameter indicating whether to reset the
- blend timer or not. A value of 1 indicates that the
- timer should be reset. A value of 0 will leave it
- unchanged. If reset is not specified, the timer will
- be reset.
- """
-
- def setStart(start):
- """
- DEPRECATED: use the 'start' property
- Specifies the starting frame of the animation.
-
- @param start: the starting frame of the animation
- @type start: float
- """
-
- def setEnd(end):
- """
- DEPRECATED: use the 'end' property
- Specifies the ending frame of the animation.
-
- @param end: the ending frame of the animation
- @type end: float
- """
- def setBlendin(blendin):
- """
- DEPRECATED: use the 'blendin' property
- Specifies the number of frames of animation to generate
- when making transitions between actions.
-
- @param blendin: the number of frames in transition.
- @type blendin: float
- """
-
- def setPriority(priority):
- """
- DEPRECATED: use the 'priority' property
- Sets the priority of this actuator.
-
- @param priority: Specifies the new priority. Actuators will lower
- priority numbers will override actuators with higher
- numbers.
- @type priority: integer
- """
- def setFrame(frame):
- """
- DEPRECATED: use the 'frame' property
- Sets the current frame for the animation.
-
- @param frame: Specifies the new current frame for the animation
- @type frame: float
- """
-
- def setProperty(prop):
- """
- DEPRECATED: use the 'property' property
- Sets the property to be used in FromProp playback mode.
-
- @param prop: the name of the property to use.
- @type prop: string.
- """
-
- def setBlendtime(blendtime):
- """
- DEPRECATED: use the 'blendTime' property
- Sets the internal frame timer.
-
- Allows the script to directly modify the internal timer
- used when generating transitions between actions.
-
- @param blendtime: The new time. This parameter must be in the range from 0.0 to 1.0.
- @type blendtime: float
- """
-
- def setType(mode):
- """
- DEPRECATED: use the 'type' property
- Sets the operation mode of the actuator
-
- @param mode: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
- @type mode: integer
- """
-
- def getType():
- """
- DEPRECATED: use the 'type' property
- Returns the operation mode of the actuator
-
- @rtype: integer
- @return: KX_ACTIONACT_PLAY, KX_ACTIONACT_PROPERTY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND
- """
-
- def getAction():
- """
- DEPRECATED: use the 'action' property
- getAction() returns the name of the action associated with this actuator.
-
- @rtype: string
- """
-
- def getStart():
- """
- DEPRECATED: use the 'start' property
- Returns the starting frame of the action.
-
- @rtype: float
- """
- def getEnd():
- """
- DEPRECATED: use the 'end' property
- Returns the last frame of the action.
-
- @rtype: float
- """
- def getBlendin():
- """
- DEPRECATED: use the 'blendin' property
- Returns the number of interpolation animation frames to be generated when this actuator is triggered.
-
- @rtype: float
- """
- def getPriority():
- """
- DEPRECATED: use the 'priority' property
- Returns the priority for this actuator. Actuators with lower Priority numbers will
- override actuators with higher numbers.
-
- @rtype: integer
- """
- def getFrame():
- """
- DEPRECATED: use the 'frame' property
- Returns the current frame number.
-
- @rtype: float
- """
- def getProperty():
- """
- DEPRECATED: use the 'property' property
- Returns the name of the property to be used in FromProp mode.
-
- @rtype: string
- """
- def setFrameProperty(prop):
- """
- DEPRECATED: use the 'frameProperty' property
- @param prop: A string specifying the property of the object that will be updated with the action frame number.
- @type prop: string
- """
- def getFrameProperty():
- """
- DEPRECATED: use the 'frameProperty' property
- Returns the name of the property that is set to the current frame number.
-
- @rtype: string
- """