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Diffstat (limited to 'source/gameengine/PyDoc/GameKeys.py')
-rw-r--r-- | source/gameengine/PyDoc/GameKeys.py | 174 |
1 files changed, 0 insertions, 174 deletions
diff --git a/source/gameengine/PyDoc/GameKeys.py b/source/gameengine/PyDoc/GameKeys.py deleted file mode 100644 index e798f6c901b..00000000000 --- a/source/gameengine/PyDoc/GameKeys.py +++ /dev/null @@ -1,174 +0,0 @@ -# $Id$ -""" -Documentation for the GameKeys module. -====================================== - -This module holds key constants for the SCA_KeyboardSensor. - - -Example:: - # Set a connected keyboard sensor to accept F1 - import GameLogic - import GameKeys - - co = GameLogic.getCurrentController() - # 'Keyboard' is a keyboard sensor - sensor = co.getSensor('Keyboard') - sensor.key = GameKeys.F1KEY - -Example:: - # Do the all keys thing - import GameLogic - import GameKeys - - co = GameLogic.getCurrentController() - # 'Keyboard' is a keyboard sensor - sensor = co.getSensor('Keyboard') - keylist = sensor.events - for key in keylist: - # key[0] == GameKeys.keycode, key[1] = status - if key[1] == GameLogic.KX_INPUT_JUST_ACTIVATED: - if key[0] == GameKeys.WKEY: - # Activate Forward! - if key[0] == GameKeys.SKEY: - # Activate Backward! - if key[0] == GameKeys.AKEY: - # Activate Left! - if key[0] == GameKeys.DKEY: - # Activate Right! - -@group Alphabet keys: AKEY, BKEY, CKEY, DKEY, EKEY, FKEY, GKEY, HKEY, IKEY, JKEY, KKEY, LKEY, MKEY, NKEY, OKEY, PKEY, QKEY, RKEY, SKEY, TKEY, UKEY, VKEY, WKEY, XKEY, YKEY, ZKEY -@var AKEY: -@var BKEY: -@var CKEY: -@var DKEY: -@var EKEY: -@var FKEY: -@var GKEY: -@var HKEY: -@var IKEY: -@var JKEY: -@var KKEY: -@var LKEY: -@var MKEY: -@var NKEY: -@var OKEY: -@var PKEY: -@var QKEY: -@var RKEY: -@var SKEY: -@var TKEY: -@var UKEY: -@var VKEY: -@var WKEY: -@var XKEY: -@var YKEY: -@var ZKEY: - -@group Number keys: ZEROKEY, ONEKEY, TWOKEY, THREEKEY, FOURKEY, FIVEKEY, SIXKEY, SEVENKEY, EIGHTKEY, NINEKEY -@var ZEROKEY: -@var ONEKEY: -@var TWOKEY: -@var THREEKEY: -@var FOURKEY: -@var FIVEKEY: -@var SIXKEY: -@var SEVENKEY: -@var EIGHTKEY: -@var NINEKEY: - -@group Modifiers: CAPSLOCKKEY, LEFTCTRLKEY, LEFTALTKEY, RIGHTALTKEY, RIGHTCTRLKEY, RIGHTSHIFTKEY, LEFTSHIFTKEY -@var CAPSLOCKKEY: -@var LEFTCTRLKEY: -@var LEFTALTKEY: -@var RIGHTALTKEY: -@var RIGHTCTRLKEY: -@var RIGHTSHIFTKEY: -@var LEFTSHIFTKEY: - -@group Arrow Keys: LEFTARROWKEY, DOWNARROWKEY, RIGHTARROWKEY, UPARROWKEY -@var LEFTARROWKEY: -@var DOWNARROWKEY: -@var RIGHTARROWKEY: -@var UPARROWKEY: - -@group Numberpad Keys: PAD0, PAD1, PAD2, PAD3, PAD4, PAD5, PAD6, PAD7, PAD8, PAD9, PADPERIOD, PADSLASHKEY, PADASTERKEY, PADMINUS, PADENTER, PADPLUSKEY -@var PAD0: -@var PAD1: -@var PAD2: -@var PAD3: -@var PAD4: -@var PAD5: -@var PAD6: -@var PAD7: -@var PAD8: -@var PAD9: -@var PADPERIOD: -@var PADSLASHKEY: -@var PADASTERKEY: -@var PADMINUS: -@var PADENTER: -@var PADPLUSKEY: - -@group Function Keys: F1KEY, F2KEY, F3KEY, F4KEY, F5KEY, F6KEY, F7KEY, F8KEY, F9KEY, F10KEY, F11KEY, F12KEY -@var F1KEY: -@var F2KEY: -@var F3KEY: -@var F4KEY: -@var F5KEY: -@var F6KEY: -@var F7KEY: -@var F8KEY: -@var F9KEY: -@var F10KEY: -@var F11KEY: -@var F12KEY: - -@group Other Keys: ACCENTGRAVEKEY, BACKSLASHKEY, BACKSPACEKEY, COMMAKEY, DELKEY, ENDKEY, EQUALKEY, ESCKEY, HOMEKEY, INSERTKEY, LEFTBRACKETKEY, LINEFEEDKEY, MINUSKEY, PAGEDOWNKEY, PAGEUPKEY, PAUSEKEY, PERIODKEY, QUOTEKEY, RIGHTBRACKETKEY, RETKEY, SEMICOLONKEY, SLASHKEY, SPACEKEY, TABKEY -@var ACCENTGRAVEKEY: -@var BACKSLASHKEY: -@var BACKSPACEKEY: -@var COMMAKEY: -@var DELKEY: -@var ENDKEY: -@var EQUALKEY: -@var ESCKEY: -@var HOMEKEY: -@var INSERTKEY: -@var LEFTBRACKETKEY: -@var LINEFEEDKEY: -@var MINUSKEY: -@var PAGEDOWNKEY: -@var PAGEUPKEY: -@var PAUSEKEY: -@var PERIODKEY: -@var QUOTEKEY: -@var RIGHTBRACKETKEY: -@var RETKEY: -@var SEMICOLONKEY: -@var SLASHKEY: -@var SPACEKEY: -@var TABKEY: - -""" - -def EventToString(event): - """ - Return the string name of a key event. Will raise a ValueError error if its invalid. - - @type event: int - @param event: key event from GameKeys or the keyboard sensor. - @rtype: string - """ - -def EventToCharacter(event, shift): - """ - Return the string name of a key event. Returns an empty string if the event cant be represented as a character. - - @type event: int - @param event: key event from GameKeys or the keyboard sensor. - @type shift: bool - @param shift: set to true if shift is held. - @rtype: string - """ - |