diff options
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r-- | source/gameengine/PyDoc/GameLogic.py | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index 1bc406daf09..3ec30a63c58 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -387,6 +387,23 @@ def setMaxLogicFrame(maxlogic): @param maxlogic: The new maximum number of logic frame per render frame. Valid values: 1..5 @type maxlogic: integer """ +def getMaxPhysicsFrame(): + """ + Gets the maximum number of physics frame per render frame. + + @return: The maximum number of physics frame per render frame + @rtype: interger + """ +def setMaxPhysicsFrame(maxphysics): + """ + Sets the maximum number of physics timestep that are executed per render frame. + Higher value allows physics to keep up with realtime even if graphics slows down the game. + Physics timestep is fixed and equal to 1/tickrate (see setLogicTicRate) + maxphysics/ticrate is the maximum delay of the renderer that physics can compensate. + + @param maxphysics: The new maximum number of physics timestep per render frame. Valid values: 1..5. + @type maxphysics: integer + """ def getLogicTicRate(): """ Gets the logic update frequency. @@ -406,6 +423,7 @@ def setLogicTicRate(ticrate): """ def getPhysicsTicRate(): """ + NOT IMPLEMENTED Gets the physics update frequency @return: The physics update frequency in Hz @@ -413,6 +431,7 @@ def getPhysicsTicRate(): """ def setPhysicsTicRate(ticrate): """ + NOT IMPLEMENTED Sets the physics update frequency The physics update frequency is the number of times the physics system is executed every second. |