diff options
Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r-- | source/gameengine/PyDoc/GameLogic.py | 130 |
1 files changed, 126 insertions, 4 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py index 1996aa3f8a9..74e7f852018 100644 --- a/source/gameengine/PyDoc/GameLogic.py +++ b/source/gameengine/PyDoc/GameLogic.py @@ -62,25 +62,29 @@ Documentation for the GameLogic Module. GameLogic.addActiveActuator(actuator, True) See the actuator's reference for available methods: + - L{2DFilterActuator<SCA_2DFilterActuator.SCA_2DFilterActuator>} - L{ActionActuator<BL_ActionActuator.BL_ActionActuator>} - L{AddObjectActuator<KX_SCA_AddObjectActuator.KX_SCA_AddObjectActuator>} - L{CameraActuator<KX_CameraActuator.KX_CameraActuator>} - L{CDActuator<KX_CDActuator.KX_CDActuator>} - L{ConstraintActuator<KX_ConstraintActuator.KX_ConstraintActuator>} + - L{DynamicActuator<KX_SCA_DynamicActuator.KX_SCA_DynamicActuator>} - L{EndObjectActuator<KX_SCA_EndObjectActuator.KX_SCA_EndObjectActuator>} - L{GameActuator<KX_GameActuator.KX_GameActuator>} - L{IpoActuator<KX_IpoActuator.KX_IpoActuator>} - L{NetworkMessageActuator<KX_NetworkMessageActuator.KX_NetworkMessageActuator>} - L{ObjectActuator<KX_ObjectActuator.KX_ObjectActuator>} + - L{ParentActuator<KX_ParentActuator.KX_ParentActuator>} - L{PropertyActuator<SCA_PropertyActuator.SCA_PropertyActuator>} - L{RandomActuator<SCA_RandomActuator.SCA_RandomActuator>} - L{ReplaceMeshActuator<KX_SCA_ReplaceMeshActuator.KX_SCA_ReplaceMeshActuator>} - L{SceneActuator<KX_SceneActuator.KX_SceneActuator>} + - L{ShapeActionActuator<BL_ShapeActionActuator.BL_ShapeActionActuator>} - L{SoundActuator<KX_SoundActuator.KX_SoundActuator>} + - L{StateActuator<KX_StateActuator.KX_StateActuator>} - L{TrackToActuator<KX_TrackToActuator.KX_TrackToActuator>} - L{VisibilityActuator<KX_VisibilityActuator.KX_VisibilityActuator>} - - L{DynamicActuator<KX_SCA_DynamicActuator.KX_SCA_DynamicActuator>} - + Most logic brick's methods are accessors for the properties available in the logic buttons. Consult the logic bricks documentation for more information on how each logic brick works. @@ -107,20 +111,31 @@ Documentation for the GameLogic Module. @var KX_PROPSENSOR_CHANGED: Activate when the property changes @var KX_PROPSENSOR_EXPRESSION: Activate when the expression matches -@group Constraint Actuator: KX_CONSTRAINTACT_LOCX, KX_CONSTRAINTACT_LOCY, KX_CONSTRAINTACT_LOCZ, KX_CONSTRAINTACT_ROTX, KX_CONSTRAINTACT_ROTY, KX_CONSTRAINTACT_ROTZ + + + +@group Constraint Actuator: KX_CONSTRAINTACT_LOCX, KX_CONSTRAINTACT_LOCY, KX_CONSTRAINTACT_LOCZ, KX_CONSTRAINTACT_ROTX, KX_CONSTRAINTACT_ROTY, KX_CONSTRAINTACT_ROTZ, KX_CONSTRAINTACT_DIRNX, KX_CONSTRAINTACT_DIRNY, KX_CONSTRAINTACT_DIRPX, KX_CONSTRAINTACT_DIRPY, KX_CONSTRAINTACT_ORIX, KX_CONSTRAINTACT_ORIY, KX_CONSTRAINTACT_ORIZ @var KX_CONSTRAINTACT_LOCX: See L{KX_ConstraintActuator} @var KX_CONSTRAINTACT_LOCY: See L{KX_ConstraintActuator} @var KX_CONSTRAINTACT_LOCZ: See L{KX_ConstraintActuator} @var KX_CONSTRAINTACT_ROTX: See L{KX_ConstraintActuator} @var KX_CONSTRAINTACT_ROTY: See L{KX_ConstraintActuator} @var KX_CONSTRAINTACT_ROTZ: See L{KX_ConstraintActuator} +@var KX_CONSTRAINTACT_DIRNX: See L{KX_ConstraintActuator} +@var KX_CONSTRAINTACT_DIRNY: See L{KX_ConstraintActuator} +@var KX_CONSTRAINTACT_DIRPX: See L{KX_ConstraintActuator} +@var KX_CONSTRAINTACT_DIRPY: See L{KX_ConstraintActuator} +@var KX_CONSTRAINTACT_ORIX: See L{KX_ConstraintActuator} +@var KX_CONSTRAINTACT_ORIY: See L{KX_ConstraintActuator} +@var KX_CONSTRAINTACT_ORIZ: See L{KX_ConstraintActuator} -@group IPO Actuator: KX_IPOACT_PLAY, KX_IPOACT_PINGPONG, KX_IPOACT_FLIPPER, KX_IPOACT_LOOPSTOP, KX_IPOACT_LOOPEND +@group IPO Actuator: KX_IPOACT_PLAY, KX_IPOACT_PINGPONG, KX_IPOACT_FLIPPER, KX_IPOACT_LOOPSTOP, KX_IPOACT_LOOPEND, KX_IPOACT_FROM_PROP @var KX_IPOACT_PLAY: See L{KX_IpoActuator} @var KX_IPOACT_PINGPONG: See L{KX_IpoActuator} @var KX_IPOACT_FLIPPER: See L{KX_IpoActuator} @var KX_IPOACT_LOOPSTOP: See L{KX_IpoActuator} @var KX_IPOACT_LOOPEND: See L{KX_IpoActuator} +@var KX_IPOACT_FROM_PROP: See L{KX_IpoActuator} @group Random Distributions: KX_RANDOMACT_BOOL_CONST, KX_RANDOMACT_BOOL_UNIFORM, KX_RANDOMACT_BOOL_BERNOUILLI, KX_RANDOMACT_INT_CONST, KX_RANDOMACT_INT_UNIFORM, KX_RANDOMACT_INT_POISSON, KX_RANDOMACT_FLOAT_CONST, KX_RANDOMACT_FLOAT_UNIFORM, KX_RANDOMACT_FLOAT_NORMAL, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL @var KX_RANDOMACT_BOOL_CONST: See L{SCA_RandomActuator} @@ -183,8 +198,103 @@ Documentation for the GameLogic Module. @var KX_MOUSE_BUT_LEFT: See L{SCA_MouseSensor} @var KX_MOUSE_BUT_MIDDLE: See L{SCA_MouseSensor} @var KX_MOUSE_BUT_RIGHT: See L{SCA_MouseSensor} + +@group States: KX_STATE1, KX_STATE10, KX_STATE11, KX_STATE12, KX_STATE13, KX_STATE14, KX_STATE15, KX_STATE16, KX_STATE17, KX_STATE18, KX_STATE19, KX_STATE2, KX_STATE20, KX_STATE21, KX_STATE22, KX_STATE23, KX_STATE24, KX_STATE25, KX_STATE26, KX_STATE27, KX_STATE28, KX_STATE29, KX_STATE3, KX_STATE30, KX_STATE4, KX_STATE5, KX_STATE6, KX_STATE7, KX_STATE8, KX_STATE9, KX_STATE_OP_CLR, KX_STATE_OP_CPY, KX_STATE_OP_NEG, KX_STATE_OP_SET +@var KX_STATE1: +@var KX_STATE10: +@var KX_STATE11: +@var KX_STATE12: +@var KX_STATE13: +@var KX_STATE14: +@var KX_STATE15: +@var KX_STATE16: +@var KX_STATE17: +@var KX_STATE18: +@var KX_STATE19: +@var KX_STATE2: +@var KX_STATE20: +@var KX_STATE21: +@var KX_STATE22: +@var KX_STATE23: +@var KX_STATE24: +@var KX_STATE25: +@var KX_STATE26: +@var KX_STATE27: +@var KX_STATE28: +@var KX_STATE29: +@var KX_STATE3: +@var KX_STATE30: +@var KX_STATE4: +@var KX_STATE5: +@var KX_STATE6: +@var KX_STATE7: +@var KX_STATE8: +@var KX_STATE9: +@var KX_STATE_OP_CLR: +@var KX_STATE_OP_CPY: +@var KX_STATE_OP_NEG: +@var KX_STATE_OP_SET: + +@group UNSORTED: BL_DST_ALPHA, BL_DST_COLOR, BL_ONE, BL_ONE_MINUS_DST_ALPHA, BL_ONE_MINUS_DST_COLOR, BL_ONE_MINUS_SRC_ALPHA, BL_ONE_MINUS_SRC_COLOR, BL_SRC_ALPHA, BL_SRC_ALPHA_SATURATE, BL_SRC_COLOR, BL_ZERO, CAM_POS, CONSTANT_TIMER, KX_ACT_CONSTRAINT_DISTANCE, KX_ACT_CONSTRAINT_DOROTFH, KX_ACT_CONSTRAINT_FHNX, KX_ACT_CONSTRAINT_FHNY, KX_ACT_CONSTRAINT_FHNZ, KX_ACT_CONSTRAINT_FHPX, KX_ACT_CONSTRAINT_FHPY, KX_ACT_CONSTRAINT_FHPZ, KX_ACT_CONSTRAINT_LOCAL, KX_ACT_CONSTRAINT_MATERIAL, KX_ACT_CONSTRAINT_NORMAL, KX_ACT_CONSTRAINT_PERMANENT, MODELMATRIX, MODELMATRIX_INVERSE, MODELMATRIX_INVERSETRANSPOSE, MODELMATRIX_TRANSPOSE, MODELVIEWMATRIX, MODELVIEWMATRIX_INVERSE, MODELVIEWMATRIX_INVERSETRANSPOSE, MODELVIEWMATRIX_TRANSPOSE, RAS_2DFILTER_BLUR, RAS_2DFILTER_CUSTOMFILTER, RAS_2DFILTER_DILATION, RAS_2DFILTER_DISABLED, RAS_2DFILTER_ENABLED, RAS_2DFILTER_EROSION, RAS_2DFILTER_GRAYSCALE, RAS_2DFILTER_INVERT, RAS_2DFILTER_LAPLACIAN, RAS_2DFILTER_MOTIONBLUR, RAS_2DFILTER_NOFILTER, RAS_2DFILTER_PREWITT, RAS_2DFILTER_SEPIA, RAS_2DFILTER_SHARPEN, RAS_2DFILTER_SOBEL, SHD_TANGENT, VIEWMATRIX, VIEWMATRIX_INVERSE, VIEWMATRIX_INVERSETRANSPOSE, VIEWMATRIX_TRANSPOSE +@var BL_DST_ALPHA: +@var BL_DST_COLOR: +@var BL_ONE: +@var BL_ONE_MINUS_DST_ALPHA: +@var BL_ONE_MINUS_DST_COLOR: +@var BL_ONE_MINUS_SRC_ALPHA: +@var BL_ONE_MINUS_SRC_COLOR: +@var BL_SRC_ALPHA: +@var BL_SRC_ALPHA_SATURATE: +@var BL_SRC_COLOR: +@var BL_ZERO: +@var CAM_POS: +@var CONSTANT_TIMER: +@var KX_ACT_CONSTRAINT_DISTANCE: +@var KX_ACT_CONSTRAINT_DOROTFH: +@var KX_ACT_CONSTRAINT_FHNX: +@var KX_ACT_CONSTRAINT_FHNY: +@var KX_ACT_CONSTRAINT_FHNZ: +@var KX_ACT_CONSTRAINT_FHPX: +@var KX_ACT_CONSTRAINT_FHPY: +@var KX_ACT_CONSTRAINT_FHPZ: +@var KX_ACT_CONSTRAINT_LOCAL: +@var KX_ACT_CONSTRAINT_MATERIAL: +@var KX_ACT_CONSTRAINT_NORMAL: +@var KX_ACT_CONSTRAINT_PERMANENT: +@var MODELMATRIX: +@var MODELMATRIX_INVERSE: +@var MODELMATRIX_INVERSETRANSPOSE: +@var MODELMATRIX_TRANSPOSE: +@var MODELVIEWMATRIX: +@var MODELVIEWMATRIX_INVERSE: +@var MODELVIEWMATRIX_INVERSETRANSPOSE: +@var MODELVIEWMATRIX_TRANSPOSE: +@var RAS_2DFILTER_BLUR: +@var RAS_2DFILTER_CUSTOMFILTER: +@var RAS_2DFILTER_DILATION: +@var RAS_2DFILTER_DISABLED: +@var RAS_2DFILTER_ENABLED: +@var RAS_2DFILTER_EROSION: +@var RAS_2DFILTER_GRAYSCALE: +@var RAS_2DFILTER_INVERT: +@var RAS_2DFILTER_LAPLACIAN: +@var RAS_2DFILTER_MOTIONBLUR: +@var RAS_2DFILTER_NOFILTER: +@var RAS_2DFILTER_PREWITT: +@var RAS_2DFILTER_SEPIA: +@var RAS_2DFILTER_SHARPEN: +@var RAS_2DFILTER_SOBEL: +@var SHD_TANGENT: +@var VIEWMATRIX: +@var VIEWMATRIX_INVERSE: +@var VIEWMATRIX_INVERSETRANSPOSE: +@var VIEWMATRIX_TRANSPOSE: """ +# TODO +# globalDict +# error + def getCurrentController(): """ Gets the Python controller associated with this Python script. @@ -197,6 +307,14 @@ def getCurrentScene(): @rtype: L{KX_Scene} """ +def getSceneList(): + """ + Gets a list of the current scenes loaded in the game engine. + + @note: Scenes in your blend file that have not been converted wont be in this list. This list will only contain scenes such as overlays scenes. + + @rtype: list of L{KX_Scene} + """ def addActiveActuator(actuator, activate): """ Activates the given actuator. @@ -309,3 +427,7 @@ def getBlendFileList(path = "//"): @return: A list of filenames, with no directory prefix @rtype: list """ +def PrintGLInfo(): + """ + Prints GL Extension Info into the console + """
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