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Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r--source/gameengine/PyDoc/GameLogic.py17
1 files changed, 16 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index 74e7f852018..85e94e63416 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -360,6 +360,21 @@ def stopDSP():
Only the fmod sound driver supports this.
DSP can be computationally expensive.
"""
+def getMaxLogicFrame():
+ """
+ Gets the maximum number of logic frame per render frame.
+
+ @return: The maximum number of logic frame per render frame
+ @rtype: interger
+ """
+def setMaxLogicFrame(maxlogic):
+ """
+ Sets the maximum number of logic frame that are executed per render frame.
+ This does not affect the physic system that still runs at full frame rate.
+
+ @param maxlogic: The new maximum number of logic frame per render frame. Valid values: 1..5
+ @type maxlogic: integer
+ """
def getLogicTicRate():
"""
Gets the logic update frequency.
@@ -372,7 +387,7 @@ def setLogicTicRate(ticrate):
Sets the logic update frequency.
The logic update frequency is the number of times logic bricks are executed every second.
- The default is 30 Hz.
+ The default is 60 Hz.
@param ticrate: The new logic update frequency (in Hz).
@type ticrate: float