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Diffstat (limited to 'source/gameengine/PyDoc/GameLogic.py')
-rw-r--r--source/gameengine/PyDoc/GameLogic.py34
1 files changed, 34 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/GameLogic.py b/source/gameengine/PyDoc/GameLogic.py
index 6ccbce004f5..09780c94e83 100644
--- a/source/gameengine/PyDoc/GameLogic.py
+++ b/source/gameengine/PyDoc/GameLogic.py
@@ -183,4 +183,38 @@ def stopDSP():
Only the fmod sound driver supports this.
DSP can be computationally expensive.
"""
+def getLogicTicRate():
+ """
+ Gets the logic update frequency.
+
+ @return: The logic frequency in Hz
+ @rtype: float
+ """
+def setLogicTicRate(ticrate):
+ """
+ Sets the logic update frequency.
+
+ The logic update frequency is the number of times logic bricks are executed every second.
+ The default is 30 Hz.
+
+ @param ticrate: The new logic update frequency (in Hz).
+ @type ticrate: float
+ """
+def getPhysicsTicRate():
+ """
+ Gets the physics update frequency
+
+ @return: The physics update frequency in Hz
+ @rtype: float
+ """
+def setPhysicsTicRate(ticrate):
+ """
+ Sets the physics update frequency
+
+ The physics update frequency is the number of times the physics system is executed every second.
+ The default is 60 Hz.
+
+ @param ticrate: The new update frequency (in Hz).
+ @type ticrate: float
+ """