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Diffstat (limited to 'source/gameengine/PyDoc/GameTypes.py')
-rw-r--r--source/gameengine/PyDoc/GameTypes.py32
1 files changed, 20 insertions, 12 deletions
diff --git a/source/gameengine/PyDoc/GameTypes.py b/source/gameengine/PyDoc/GameTypes.py
index 35d8cd63c44..6a554a7c42e 100644
--- a/source/gameengine/PyDoc/GameTypes.py
+++ b/source/gameengine/PyDoc/GameTypes.py
@@ -2078,6 +2078,26 @@ class KX_GameObject(SCA_IObject):
@param to: The name of the object to send the message to (optional)
@type to: string
"""
+ def reinstancePhysicsMesh(gameObject, meshObject):
+ """
+ Updates the physics system with the changed mesh.
+
+ If no arguments are given the physics mesh will be re-created from the first mesh assigned to the game object.
+
+ @param gameObject: optional argument, set the physics shape from this gameObjets mesh.
+ @type gameObject: string, L{KX_GameObject} or None
+ @param meshObject: optional argument, set the physics shape from this mesh.
+ @type meshObject: string, L{KX_MeshProxy} or None
+
+ @note: if this object has instances the other instances will be updated too.
+ @note: the gameObject argument has an advantage that it can convert from a mesh with modifiers applied (such as subsurf).
+ @warning: only triangle mesh type objects are supported currently (not convex hull)
+ @warning: if the object is a part of a combound object it will fail (parent or child)
+ @warning: rebuilding the physics mesh can be slow, running many times per second will give a performance hit.
+ @rtype: boolean
+ @return: True if reinstance succeeded, False if it failed.
+ """
+
def get(key, default=None):
"""
Return the value matching key, or the default value if its not found.
@@ -2387,18 +2407,6 @@ class KX_MeshProxy(SCA_IObject):
@rtype: L{KX_PolyProxy}
@return: a polygon object.
"""
- def reinstancePhysicsMesh():
- """
- Updates the physics system with the changed mesh.
-
- A mesh must have only one material with collision flags,
- and have all collision primitives in one vertex array (ie. < 65535 verts) and
- be either a polytope or polyheder mesh. If you don't get a warning in the
- console when the collision type is polytope, the mesh is suitable for reinstance.
- @bug: This currently does not work.
- @rtype: boolean
- @return: True if reinstance succeeded, False if it failed.
- """
class SCA_MouseSensor(SCA_ISensor):
"""