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Diffstat (limited to 'source/gameengine/PyDoc/KX_GameObject.py')
-rw-r--r-- | source/gameengine/PyDoc/KX_GameObject.py | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/KX_GameObject.py b/source/gameengine/PyDoc/KX_GameObject.py index 44b84d44d8d..4aa9de2fe86 100644 --- a/source/gameengine/PyDoc/KX_GameObject.py +++ b/source/gameengine/PyDoc/KX_GameObject.py @@ -12,6 +12,7 @@ class KX_GameObject: # (SCA_IObject) All game objects are derived from this class. Properties assigned to game objects are accessible as attributes of this class. + - note: Calling ANY method or attribute on an object that has been removed from a scene will raise a RuntimeError, if an object may have been removed since last accessing it use the L{isValid} attribute to check. @ivar name: The object's name. (Read only) - note: Currently (Blender 2.49) the prefix "OB" is added to all objects name. This may change in blender 2.5. @@ -63,6 +64,8 @@ class KX_GameObject: # (SCA_IObject) - note: This attribute is experemental and may be removed (but probably wont be). - note: Changes to this list will not update the KX_GameObject. @type actuators: list + @ivar isValid: Retuerns fails when the object has been removed from the scene and can no longer be used. + @type isValid: bool """ def endObject(visible): """ |