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Diffstat (limited to 'source/gameengine/PyDoc/KX_LightObject.py')
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+# $Id$
+# Documentation for Light game objects.
+from KX_GameObject import *
+
+class KX_LightObject(KX_GameObject):
+ """
+ A Light object.
+
+ Example:
+
+ # Turn on a red alert light.
+ import GameLogic
+
+ co = GameLogic.getCurrentController()
+ light = co.getOwner()
+
+ light.energy = 1.0
+ light.colour = [1.0, 0.0, 0.0]
+
+ @group Constants: NORMAL, SPOT, SUN
+ @ivar SPOT: A spot light source. See attribute 'type'
+ @ivar SUN: A point light source with no attenuation. See attribute 'type'
+ @ivar NORMAL: A point light source. See attribute 'type'
+
+ @ivar type: The type of light - must be SPOT, SUN or NORMAL
+ @ivar layer: The layer mask that this light affects object on.
+ @type layer: bitfield
+ @ivar energy: The brightness of this light.
+ @type energy: float
+ @ivar distance: The maximum distance this light can illuminate. (SPOT and NORMAL lights only)
+ @type distance: float
+ @ivar colour: The colour of this light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0]
+ @type colour: list [r, g, b]
+ @ivar color: Synonym for colour.
+ @ivar lin_attenuation: The linear component of this light's attenuation. (SPOT and NORMAL lights only)
+ @type lin_attenuation: float
+ @ivar quad_attenuation: The quadratic component of this light's attenuation (SPOT and NORMAL lights only)
+ @type quad_attenuation: float
+ @ivar spotsize: The cone angle of the spot light, in degrees. (float) (SPOT lights only)
+ 0.0 <= spotsize <= 180.0. Spotsize = 360.0 is also accepted.
+ @ivar spotblend: Specifies the intensity distribution of the spot light. (float) (SPOT lights only)
+ Higher values result in a more focused light source.
+ 0.0 <= spotblend <= 1.0.
+
+ """