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Diffstat (limited to 'source/gameengine/PyDoc/KX_LightObject.py')
-rw-r--r--source/gameengine/PyDoc/KX_LightObject.py45
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diff --git a/source/gameengine/PyDoc/KX_LightObject.py b/source/gameengine/PyDoc/KX_LightObject.py
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--- a/source/gameengine/PyDoc/KX_LightObject.py
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-# $Id$
-# Documentation for Light game objects.
-from KX_GameObject import *
-
-class KX_LightObject(KX_GameObject):
- """
- A Light object.
-
- Example:
-
- # Turn on a red alert light.
- import GameLogic
-
- co = GameLogic.getCurrentController()
- light = co.getOwner()
-
- light.energy = 1.0
- light.colour = [1.0, 0.0, 0.0]
-
- @group Constants: NORMAL, SPOT, SUN
- @ivar SPOT: A spot light source. See attribute 'type'
- @ivar SUN: A point light source with no attenuation. See attribute 'type'
- @ivar NORMAL: A point light source. See attribute 'type'
-
- @ivar type: The type of light - must be SPOT, SUN or NORMAL
- @ivar layer: The layer mask that this light affects object on.
- @type layer: bitfield
- @ivar energy: The brightness of this light.
- @type energy: float
- @ivar distance: The maximum distance this light can illuminate. (SPOT and NORMAL lights only)
- @type distance: float
- @ivar colour: The colour of this light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0]
- @type colour: list [r, g, b]
- @ivar color: Synonym for colour.
- @ivar lin_attenuation: The linear component of this light's attenuation. (SPOT and NORMAL lights only)
- @type lin_attenuation: float
- @ivar quad_attenuation: The quadratic component of this light's attenuation (SPOT and NORMAL lights only)
- @type quad_attenuation: float
- @ivar spotsize: The cone angle of the spot light, in degrees. (float) (SPOT lights only)
- 0.0 <= spotsize <= 180.0. Spotsize = 360.0 is also accepted.
- @ivar spotblend: Specifies the intensity distribution of the spot light. (float) (SPOT lights only)
- Higher values result in a more focused light source.
- 0.0 <= spotblend <= 1.0.
-
- """