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Diffstat (limited to 'source/gameengine/PyDoc/KX_MouseFocusSensor.py')
-rw-r--r--source/gameengine/PyDoc/KX_MouseFocusSensor.py67
1 files changed, 0 insertions, 67 deletions
diff --git a/source/gameengine/PyDoc/KX_MouseFocusSensor.py b/source/gameengine/PyDoc/KX_MouseFocusSensor.py
deleted file mode 100644
index 24f7716218b..00000000000
--- a/source/gameengine/PyDoc/KX_MouseFocusSensor.py
+++ /dev/null
@@ -1,67 +0,0 @@
-# $Id$
-# Documentation for KX_MouseFocusSensor
-from SCA_MouseSensor import *
-
-class KX_MouseFocusSensor(SCA_MouseSensor):
- """
- The mouse focus sensor detects when the mouse is over the current game object.
-
- The mouse focus sensor works by transforming the mouse coordinates from 2d device
- space to 3d space then raycasting away from the camera.
-
- @ivar raySource: The worldspace source of the ray (the view position)
- @type raySource: list (vector of 3 floats)
- @ivar rayTarget: The worldspace target of the ray.
- @type rayTarget: list (vector of 3 floats)
- @ivar rayDirection: The L{rayTarget} - L{raySource} normalized.
- @type rayDirection: list (normalized vector of 3 floats)
- @ivar hitObject: the last object the mouse was over.
- @type hitObject: L{KX_GameObject<KX_GameObject.KX_GameObject>} or None
- @ivar hitPosition: The worldspace position of the ray intersecton.
- @type hitPosition: list (vector of 3 floats)
- @ivar hitNormal: the worldspace normal from the face at point of intersection.
- @type hitNormal: list (normalized vector of 3 floats)
- """
-
- def getHitNormal():
- """
- Returns the normal (in worldcoordinates) at the point of collision where the object was hit by this ray. (B{deprecated})
-
- @rtype: list [x, y, z]
- @return: the ray collision normal.
- """
- def getHitObject():
- """
- Returns the object that was hit by this ray or None. (B{deprecated})
-
- @rtype: L{KX_GameObject} or None
- @return: the collision object.
- """
- def getHitPosition():
- """
- Returns the position (in worldcoordinates) at the point of collision where the object was hit by this ray. (B{deprecated})
-
- @rtype: list [x, y, z]
- @return: the ray collision position.
- """
- def getRayDirection():
- """
- Returns the normalized direction (in worldcoordinates) of the ray cast by the mouse. (B{deprecated})
-
- @rtype: list [x, y, z]
- @return: the ray direction.
- """
- def getRaySource():
- """
- Returns the position (in worldcoordinates) the ray was cast from by the mouse. (B{deprecated})
-
- @rtype: list [x, y, z]
- @return: the ray source.
- """
- def getRayTarget():
- """
- Returns the target of the ray (in worldcoordinates) that seeks the focus object. (B{deprecated})
-
- @rtype: list [x, y, z]
- @return: the ray target.
- """ \ No newline at end of file