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Diffstat (limited to 'source/gameengine/PyDoc/KX_PolyProxy.py')
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diff --git a/source/gameengine/PyDoc/KX_PolyProxy.py b/source/gameengine/PyDoc/KX_PolyProxy.py
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+# $Id$
+# Documentation for the polygon proxy class
+
+class KX_PolyProxy:
+ """
+ A polygon holds the index of the vertex forming the poylgon.
+
+ Note:
+ The polygon attributes are read-only, you need to retrieve the vertex proxy if you want
+ to change the vertex settings.
+
+ @ivar matname: The name of polygon material, empty if no material.
+ @type matname: string
+ @ivar material: The material of the polygon
+ @type material: L{KX_PolygonMaterial} or KX_BlenderMaterial
+ @ivar texture: The texture name of the polygon.
+ @type texture: string
+ @ivar matid: The material index of the polygon, use this to retrieve vertex proxy from mesh proxy
+ @type matid: integer
+ @ivar v1: vertex index of the first vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
+ @type v1: integer
+ @ivar v2: vertex index of the second vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
+ @type v2: integer
+ @ivar v3: vertex index of the third vertex of the polygon, use this to retrieve vertex proxy from mesh proxy
+ @type v3: integer
+ @ivar v4: vertex index of the fourth vertex of the polygon, 0 if polygon has only 3 vertex
+ use this to retrieve vertex proxy from mesh proxy
+ @type v4: integer
+ @ivar visible: visible state of the polygon: 1=visible, 0=invisible
+ @type visible: integer
+ @ivar collide: collide state of the polygon: 1=receives collision, 0=collision free.
+ @type collide: integer
+ """
+
+ def getMaterialName():
+ """
+ Returns the polygon material name with MA prefix
+
+ @rtype: string
+ @return: material name
+ """
+ def getMaterial():
+ """
+ Returns the polygon material
+
+ @rtype: L{KX_PolygonMaterial} or KX_BlenderMaterial
+ """
+ def getTextureName():
+ """
+ Returns the polygon texture name
+
+ @rtype: string
+ @return: texture name
+ """
+ def getMaterialIndex():
+ """
+ Returns the material bucket index of the polygon.
+ This index and the ones returned by getVertexIndex() are needed to retrieve the vertex proxy from L{KX_MeshProxy}.
+
+ @rtype: integer
+ @return: the material index in the mesh
+
+ def getNumVertex():
+ """
+ Returns the number of vertex of the polygon.
+
+ @rtype: integer
+ @return: number of vertex, 3 or 4.
+ """
+ def isVisible():
+ """
+ Returns whether the polygon is visible or not
+
+ @rtype: integer
+ @return: 0=invisible, 1=visible
+ """
+ def isCollider():
+ """
+ Returns whether the polygon is receives collision or not
+
+ @rtype: integer
+ @return: 0=collision free, 1=receives collision
+ """
+ def getVertexIndex(vertex):
+ """
+ Returns the mesh vertex index of a polygon vertex
+ This index and the one returned by getMaterialIndex() are needed to retrieve the vertex proxy from L{KX_MeshProxy}.
+
+ @type vertex: integer
+ @param vertex: index of the vertex in the polygon: 0->3
+ @rtype: integer
+ @return: mesh vertex index
+ """
+ def getMesh():
+ """
+ Returns a mesh proxy
+
+ @rtype: L{KX_MeshProxy}
+ @return: mesh proxy
+ """