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Diffstat (limited to 'source/gameengine/PyDoc/KX_RaySensor.py')
-rw-r--r-- | source/gameengine/PyDoc/KX_RaySensor.py | 58 |
1 files changed, 0 insertions, 58 deletions
diff --git a/source/gameengine/PyDoc/KX_RaySensor.py b/source/gameengine/PyDoc/KX_RaySensor.py deleted file mode 100644 index b9de54e92a5..00000000000 --- a/source/gameengine/PyDoc/KX_RaySensor.py +++ /dev/null @@ -1,58 +0,0 @@ -# $Id$ -# Documentation for KX_RaySensor -from SCA_ISensor import * - -class KX_RaySensor(SCA_ISensor): - """ - A ray sensor detects the first object in a given direction. - - @ivar property: The property the ray is looking for. - @type property: string - @ivar range: The distance of the ray. - @type range: float - @ivar useMaterial: Whether or not to look for a material (false = property) - @type useMaterial: boolean - @ivar useXRay: Whether or not to use XRay. - @type useXRay: boolean - @ivar hitObject: The game object that was hit by the ray. (Read-only) - @type hitObject: KX_GameObject - @ivar hitPosition: The position (in worldcoordinates) where the object was hit by the ray. (Read-only) - @type hitPosition: list [x, y, z] - @ivar hitNormal: The normal (in worldcoordinates) of the object at the location where the object was hit by the ray. (Read-only) - @type hitNormal: list [x, y, z] - @ivar rayDirection: The direction from the ray (in worldcoordinates). (Read-only) - @type rayDirection: list [x, y, z] - @ivar axis: The axis the ray is pointing on. - @type axis: int from 0 to 5 - KX_RAY_AXIS_POS_X, KX_RAY_AXIS_POS_Y, KX_RAY_AXIS_POS_Z, - KX_RAY_AXIS_NEG_X, KX_RAY_AXIS_NEG_Y, KX_RAY_AXIS_NEG_Z - """ - - def getHitObject(): - """ - DEPRECATED: Use the hitObject property instead. - Returns the game object that was hit by this ray. - - @rtype: KX_GameObject - """ - def getHitPosition(): - """ - DEPRECATED: Use the hitPosition property instead. - Returns the position (in worldcoordinates) where the object was hit by this ray. - - @rtype: list [x, y, z] - """ - def getHitNormal(): - """ - DEPRECATED: Use the hitNormal property instead. - Returns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray. - - @rtype: list [nx, ny, nz] - """ - def getRayDirection(): - """ - DEPRECATED: Use the rayDirection property instead. - Returns the direction from the ray (in worldcoordinates) - - @rtype: list [dx, dy, dz] - """ |