diff options
Diffstat (limited to 'source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py')
-rw-r--r-- | source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py index eef08a3fd56..ef216aed55c 100644 --- a/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py +++ b/source/gameengine/PyDoc/KX_SCA_AddObjectActuator.py @@ -6,22 +6,24 @@ class KX_SCA_AddObjectActuator(SCA_IActuator): """ Edit Object Actuator (in Add Object Mode) - @warning: Add Object actuators will be ignored if at game start, the linked object doesn't exist + @warning: An Add Object actuator will be ignored if at game start, the linked object doesn't exist (or is empty) or the linked object is in an active layer. This will genereate a warning in the console: C{ERROR: GameObject I{OBName} has a AddObjectActuator I{ActuatorName} without object (in 'nonactive' layer)} """ - def setObject(name): + def setObject(obj): """ - Sets the name of the game object to add. + Sets the game object to add. - A copy of the named object will be added to the scene. + A copy of the object will be added to the scene. - If the named object does not exist, this function is ignored. + If the object does not exist, this function is ignored. - @type name: string + obj can either be a L{KX_GameObject} or the name of an object. + + @type obj: L{KX_GameObject} or string """ def getObject(): """ |