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Diffstat (limited to 'source/gameengine/PyDoc/KX_VertexProxy.py')
-rw-r--r-- | source/gameengine/PyDoc/KX_VertexProxy.py | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/source/gameengine/PyDoc/KX_VertexProxy.py b/source/gameengine/PyDoc/KX_VertexProxy.py deleted file mode 100644 index 7ee5087b316..00000000000 --- a/source/gameengine/PyDoc/KX_VertexProxy.py +++ /dev/null @@ -1,148 +0,0 @@ -# $Id$ -# Documentation for the vertex proxy class - -class KX_VertexProxy: - """ - A vertex holds position, UV, colour and normal information. - - Note: - The physics simulation is NOT currently updated - physics will not respond - to changes in the vertex position. - - @ivar XYZ: The position of the vertex. - @type XYZ: list [x, y, z] - @ivar UV: The texture coordinates of the vertex. - @type UV: list [u, v] - @ivar normal: The normal of the vertex - @type normal: list [nx, ny, nz] - @ivar colour: The colour of the vertex. - Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0] - @type colour: list [r, g, b, a] - @ivar color: Synonym for colour. - - @group Position: x, y, z - @ivar x: The x coordinate of the vertex. - @type x: float - @ivar y: The y coordinate of the vertex. - @type y: float - @ivar z: The z coordinate of the vertex. - @type z: float - - @group Texture Coordinates: u, v - @ivar u: The u texture coordinate of the vertex. - @type u: float - @ivar v: The v texture coordinate of the vertex. - @type v: float - - @ivar u2: The second u texture coordinate of the vertex. - @type u2: float - @ivar v2: The second v texture coordinate of the vertex. - @type v2: float - - @group Colour: r, g, b, a - @ivar r: The red component of the vertex colour. 0.0 <= r <= 1.0 - @type r: float - @ivar g: The green component of the vertex colour. 0.0 <= g <= 1.0 - @type g: float - @ivar b: The blue component of the vertex colour. 0.0 <= b <= 1.0 - @type b: float - @ivar a: The alpha component of the vertex colour. 0.0 <= a <= 1.0 - @type a: float - """ - - def getXYZ(): - """ - Gets the position of this vertex. - - @rtype: list [x, y, z] - @return: this vertexes position in local coordinates. - """ - def setXYZ(pos): - """ - Sets the position of this vertex. - - @type pos: list [x, y, z] - @param pos: the new position for this vertex in local coordinates. - """ - def getUV(): - """ - Gets the UV (texture) coordinates of this vertex. - - @rtype: list [u, v] - @return: this vertexes UV (texture) coordinates. - """ - def setUV(uv): - """ - Sets the UV (texture) coordinates of this vertex. - - @type uv: list [u, v] - """ - def getUV2(): - """ - Gets the 2nd UV (texture) coordinates of this vertex. - - @rtype: list [u, v] - @return: this vertexes UV (texture) coordinates. - """ - def setUV2(uv): - """ - Sets the 2nd UV (texture) coordinates of this vertex. - - @type uv: list [u, v] - """ - def getRGBA(): - """ - Gets the colour of this vertex. - - The colour is represented as four bytes packed into an integer value. The colour is - packed as RGBA. - - Since Python offers no way to get each byte without shifting, you must use the struct module to - access colour in an machine independent way. - - Because of this, it is suggested you use the r, g, b and a attributes or the colour attribute instead. - - Example:: - import struct; - col = struct.unpack('4B', struct.pack('I', v.getRGBA())) - # col = (r, g, b, a) - # black = ( 0, 0, 0, 255) - # white = (255, 255, 255, 255) - - @rtype: integer - @return: packed colour. 4 byte integer with one byte per colour channel in RGBA format. - """ - def setRGBA(col): - """ - Sets the colour of this vertex. - - See getRGBA() for the format of col, and its relevant problems. Use the r, g, b and a attributes - or the colour attribute instead. - - setRGBA() also accepts a four component list as argument col. The list represents the colour as [r, g, b, a] - with black = [0.0, 0.0, 0.0, 1.0] and white = [1.0, 1.0, 1.0, 1.0] - - Example:: - v.setRGBA(0xff0000ff) # Red - v.setRGBA(0xff00ff00) # Green on little endian, transparent purple on big endian - v.setRGBA([1.0, 0.0, 0.0, 1.0]) # Red - v.setRGBA([0.0, 1.0, 0.0, 1.0]) # Green on all platforms. - - @type col: integer or list [r, g, b, a] - @param col: the new colour of this vertex in packed RGBA format. - """ - def getNormal(): - """ - Gets the normal vector of this vertex. - - @rtype: list [nx, ny, nz] - @return: normalised normal vector. - """ - def setNormal(normal): - """ - Sets the normal vector of this vertex. - - @type normal: sequence of floats [r, g, b] - @param normal: the new normal of this vertex. - """ - |