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Diffstat (limited to 'source/gameengine/PyDoc/PyObjectPlus.py')
-rw-r--r--source/gameengine/PyDoc/PyObjectPlus.py26
1 files changed, 0 insertions, 26 deletions
diff --git a/source/gameengine/PyDoc/PyObjectPlus.py b/source/gameengine/PyDoc/PyObjectPlus.py
deleted file mode 100644
index 1750bcb6ca1..00000000000
--- a/source/gameengine/PyDoc/PyObjectPlus.py
+++ /dev/null
@@ -1,26 +0,0 @@
-#
-# Documentation for PyObjectPlus base class
-
-class PyObjectPlus:
- """
- PyObjectPlus base class of most other types in the Game Engine.
-
- @ivar invalid: Test if the object has been freed by the game engine and is no longer valid.
-
- Normally this is not a problem but when storing game engine data in the GameLogic module,
- KX_Scenes or other KX_GameObjects its possible to hold a reference to invalid data.
- Calling an attribute or method on an invalid object will raise a SystemError.
-
- The invalid attribute allows testing for this case without exception handling.
- @type invalid: bool
- """
-
- def isA(game_type):
- """
- Check if this is a type or a subtype game_type.
-
- @param game_type: the name of the type or the type its self from the L{GameTypes} module.
- @type game_type: string or type
- @return: True if this object is a type or a subtype of game_type.
- @rtype: bool
- """