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Diffstat (limited to 'source/gameengine/PyDoc/Rasterizer.py')
-rw-r--r--source/gameengine/PyDoc/Rasterizer.py15
1 files changed, 8 insertions, 7 deletions
diff --git a/source/gameengine/PyDoc/Rasterizer.py b/source/gameengine/PyDoc/Rasterizer.py
index cdda87fcb49..6a67cdcc71b 100644
--- a/source/gameengine/PyDoc/Rasterizer.py
+++ b/source/gameengine/PyDoc/Rasterizer.py
@@ -40,8 +40,8 @@ Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement M
@group Material Types: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
@var KX_TEXFACE_MATERIAL: Materials as defined by the texture face settings.
@var KX_BLENDER_MULTITEX_MATERIAL: Materials approximating blender materials with multitexturing.
-@var KX_BLENDER_BLENDER_MATERIAL: Materials approximating blender materials with GLSL.
-
+@var KX_BLENDER_GLSL_MATERIAL: Materials approximating blender materials with GLSL.
+
"""
def getWindowWidth():
@@ -181,14 +181,15 @@ def getGLSLMaterialSetting(setting, enable):
@type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
@rtype: boolean
"""
-def drawLine(from,to,color):
+
+def drawLine(fromVec,toVec,color):
"""
Draw a line in the 3D scene.
- @param from: the origin of the line
- @type from: list [x, y, z]
- @param to: the end of the line
- @type to: list [x, y, z]
+ @param fromVec: the origin of the line
+ @type fromVec: list [x, y, z]
+ @param toVec: the end of the line
+ @type toVec: list [x, y, z]
@param color: the color of the line
@type color: list [r, g, b]
"""