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Diffstat (limited to 'source/gameengine/PyDoc/SCA_2DFilterActuator.py')
-rw-r--r-- | source/gameengine/PyDoc/SCA_2DFilterActuator.py | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/source/gameengine/PyDoc/SCA_2DFilterActuator.py b/source/gameengine/PyDoc/SCA_2DFilterActuator.py deleted file mode 100644 index 9a010e8f221..00000000000 --- a/source/gameengine/PyDoc/SCA_2DFilterActuator.py +++ /dev/null @@ -1,44 +0,0 @@ -# $Id$ -# Documentation for SCA_2DFilterActuator -from SCA_IActuator import * -from SCA_ILogicBrick import * - -class SCA_2DFilterActuator(SCA_IActuator): - """ - Create, enable and disable 2D filters - - Properties: - - The following properties don't have an immediate effect. - You must active the actuator to get the result. - The actuator is not persistent: it automatically stops itself after setting up the filter - but the filter remains active. To stop a filter you must activate the actuator with 'type' - set to RAS_2DFILTER_DISABLED or RAS_2DFILTER_NOFILTER. - - @ivar shaderText: shader source code for custom shader - @type shaderText: string - @ivar disableMotionBlur: action on motion blur: 0=enable, 1=disable - @type disableMotionBlur: integer - @ivar type: type of 2D filter, use one of the following constants: - RAS_2DFILTER_ENABLED (-2) : enable the filter that was previously disabled - RAS_2DFILTER_DISABLED (-1) : disable the filter that is currently active - RAS_2DFILTER_NOFILTER (0) : disable and destroy the filter that is currently active - RAS_2DFILTER_MOTIONBLUR (1) : create and enable preset filters - RAS_2DFILTER_BLUR (2) - RAS_2DFILTER_SHARPEN (3) - RAS_2DFILTER_DILATION (4) - RAS_2DFILTER_EROSION (5) - RAS_2DFILTER_LAPLACIAN (6) - RAS_2DFILTER_SOBEL (7) - RAS_2DFILTER_PREWITT (8) - RAS_2DFILTER_GRAYSCALE (9) - RAS_2DFILTER_SEPIA (10) - RAS_2DFILTER_INVERT (11) - RAS_2DFILTER_CUSTOMFILTER (12) : customer filter, the code code is set via shaderText property - @type type: integer - @ivar passNb: order number of filter in the stack of 2D filters. Filters are executed in increasing order of passNb. - Only be one filter can be defined per passNb. - @type passNb: integer (0-100) - @ivar value: argument for motion blur filter - @type value: float (0.0-100.0) - """ |