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Diffstat (limited to 'source/gameengine/PyDoc/SCA_2DFilterActuator.py')
-rw-r--r--source/gameengine/PyDoc/SCA_2DFilterActuator.py44
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diff --git a/source/gameengine/PyDoc/SCA_2DFilterActuator.py b/source/gameengine/PyDoc/SCA_2DFilterActuator.py
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--- a/source/gameengine/PyDoc/SCA_2DFilterActuator.py
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-# $Id$
-# Documentation for SCA_2DFilterActuator
-from SCA_IActuator import *
-from SCA_ILogicBrick import *
-
-class SCA_2DFilterActuator(SCA_IActuator):
- """
- Create, enable and disable 2D filters
-
- Properties:
-
- The following properties don't have an immediate effect.
- You must active the actuator to get the result.
- The actuator is not persistent: it automatically stops itself after setting up the filter
- but the filter remains active. To stop a filter you must activate the actuator with 'type'
- set to RAS_2DFILTER_DISABLED or RAS_2DFILTER_NOFILTER.
-
- @ivar shaderText: shader source code for custom shader
- @type shaderText: string
- @ivar disableMotionBlur: action on motion blur: 0=enable, 1=disable
- @type disableMotionBlur: integer
- @ivar type: type of 2D filter, use one of the following constants:
- RAS_2DFILTER_ENABLED (-2) : enable the filter that was previously disabled
- RAS_2DFILTER_DISABLED (-1) : disable the filter that is currently active
- RAS_2DFILTER_NOFILTER (0) : disable and destroy the filter that is currently active
- RAS_2DFILTER_MOTIONBLUR (1) : create and enable preset filters
- RAS_2DFILTER_BLUR (2)
- RAS_2DFILTER_SHARPEN (3)
- RAS_2DFILTER_DILATION (4)
- RAS_2DFILTER_EROSION (5)
- RAS_2DFILTER_LAPLACIAN (6)
- RAS_2DFILTER_SOBEL (7)
- RAS_2DFILTER_PREWITT (8)
- RAS_2DFILTER_GRAYSCALE (9)
- RAS_2DFILTER_SEPIA (10)
- RAS_2DFILTER_INVERT (11)
- RAS_2DFILTER_CUSTOMFILTER (12) : customer filter, the code code is set via shaderText property
- @type type: integer
- @ivar passNb: order number of filter in the stack of 2D filters. Filters are executed in increasing order of passNb.
- Only be one filter can be defined per passNb.
- @type passNb: integer (0-100)
- @ivar value: argument for motion blur filter
- @type value: float (0.0-100.0)
- """