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Diffstat (limited to 'source/gameengine/PyDoc/SCA_ILogicBrick.py')
-rw-r--r-- | source/gameengine/PyDoc/SCA_ILogicBrick.py | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/source/gameengine/PyDoc/SCA_ILogicBrick.py b/source/gameengine/PyDoc/SCA_ILogicBrick.py deleted file mode 100644 index a96e77c3249..00000000000 --- a/source/gameengine/PyDoc/SCA_ILogicBrick.py +++ /dev/null @@ -1,49 +0,0 @@ -# $Id$ -# Documentation for the logic brick base class SCA_ILogicBrick -from KX_GameObject import * -from CValue import * - -class SCA_ILogicBrick(CValue): - """ - Base class for all logic bricks. - - @ivar executePriority: This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). - @type executePriority: int - @ivar owner: The game object this logic brick is attached to (read only). - @type owner: L{KX_GameObject<KX_GameObject.KX_GameObject>} or None in exceptional cases. - @ivar name: The name of this logic brick (read only). - @type name: string - @group Deprecated: getOwner, setExecutePriority, getExecutePriority - """ - - def getOwner(): - """ - Gets the game object associated with this logic brick. - - Deprecated: Use the "owner" property instead. - - @rtype: L{KX_GameObject<KX_GameObject.KX_GameObject>} - """ - - #--The following methods are deprecated-- - def setExecutePriority(priority): - """ - Sets the priority of this logic brick. - - This determines the order controllers are evaluated, and actuators are activated. - Bricks with lower priority will be executed first. - - Deprecated: Use the "executePriority" property instead. - - @type priority: integer - @param priority: the priority of this logic brick. - """ - def getExecutePriority(): - """ - Gets the execution priority of this logic brick. - - Deprecated: Use the "executePriority" property instead. - - @rtype: integer - @return: this logic bricks current priority. - """ |