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Diffstat (limited to 'source/gameengine/PyDoc/SCA_ILogicBrick.py')
-rw-r--r--source/gameengine/PyDoc/SCA_ILogicBrick.py45
1 files changed, 0 insertions, 45 deletions
diff --git a/source/gameengine/PyDoc/SCA_ILogicBrick.py b/source/gameengine/PyDoc/SCA_ILogicBrick.py
deleted file mode 100644
index 4688ba12bb6..00000000000
--- a/source/gameengine/PyDoc/SCA_ILogicBrick.py
+++ /dev/null
@@ -1,45 +0,0 @@
-# $Id$
-# Documentation for the logic brick base class SCA_ILogicBrick
-from KX_GameObject import *
-
-class SCA_ILogicBrick:
- """
- Base class for all logic bricks.
-
- @ivar executePriority: This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
- @type executePriority: int
- @ivar owner: The game object this logic brick is attached to (read only).
- @type owner: L{KX_GameObject<KX_GameObject.KX_GameObject>} or None in exceptional cases.
- """
-
- def getOwner():
- """
- Gets the game object associated with this logic brick.
-
- Deprecated: Use the "owner" property instead.
-
- @rtype: L{KX_GameObject<KX_GameObject.KX_GameObject>}
- """
-
- #--The following methods are deprecated--
- def setExecutePriority(priority):
- """
- Sets the priority of this logic brick.
-
- This determines the order controllers are evaluated, and actuators are activated.
- Bricks with lower priority will be executed first.
-
- Deprecated: Use the "executePriority" property instead.
-
- @type priority: integer
- @param priority: the priority of this logic brick.
- """
- def getExecutePriority():
- """
- Gets the execution priority of this logic brick.
-
- Deprecated: Use the "executePriority" property instead.
-
- @rtype: integer
- @return: this logic bricks current priority.
- """