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Diffstat (limited to 'source/gameengine/PyDoc/SCA_ISensor.py')
-rw-r--r-- | source/gameengine/PyDoc/SCA_ISensor.py | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/source/gameengine/PyDoc/SCA_ISensor.py b/source/gameengine/PyDoc/SCA_ISensor.py deleted file mode 100644 index 0b72548b103..00000000000 --- a/source/gameengine/PyDoc/SCA_ISensor.py +++ /dev/null @@ -1,112 +0,0 @@ -# $Id$ -# Documentation for SCA_ISensor -from SCA_ILogicBrick import * - -class SCA_ISensor(SCA_ILogicBrick): - """ - Base class for all sensor logic bricks. - - @ivar usePosPulseMode: Flag to turn positive pulse mode on and off. - @type usePosPulseMode: boolean - @ivar useNegPulseMode: Flag to turn negative pulse mode on and off. - @type useNegPulseMode: boolean - @ivar frequency: The frequency for pulse mode sensors. - @type frequency: int - @ivar level: Flag to set whether to detect level or edge transition when entering a state. - It makes a difference only in case of logic state transition (state actuator). - A level detector will immediately generate a pulse, negative or positive - depending on the sensor condition, as soon as the state is activated. - A edge detector will wait for a state change before generating a pulse. - @type level: boolean - @ivar invert: Flag to set if this sensor activates on positive or negative events. - @type invert: boolean - @ivar triggered: True if this sensor brick is in a positive state. (Read only) - @type triggered: boolean - @ivar positive: True if this sensor brick is in a positive state. (Read only) - @type positive: boolean - @group Deprecated: isPositive, isTriggered, getUsePosPulseMode, setUsePosPulseMode, getFrequency, setFrequency, getUseNegPulseMode, setUseNegPulseMode, getInvert, setInvert, getLevel, setLevel - """ - - def reset(): - """ - Reset sensor internal state, effect depends on the type of sensor and settings. - - The sensor is put in its initial state as if it was just activated. - """ - - #--The following methods are deprecated-- - def isPositive(): - """ - True if this sensor brick is in a positive state. - """ - - def isTriggered(): - """ - True if this sensor brick has triggered the current controller. - """ - - def getUsePosPulseMode(): - """ - True if the sensor is in positive pulse mode. - """ - def setUsePosPulseMode(pulse): - """ - Sets positive pulse mode. - - @type pulse: boolean - @param pulse: If True, will activate positive pulse mode for this sensor. - """ - def getFrequency(): - """ - The frequency for pulse mode sensors. - - @rtype: integer - @return: the pulse frequency in 1/50 sec. - """ - def setFrequency(freq): - """ - Sets the frequency for pulse mode sensors. - - @type freq: integer - @return: the pulse frequency in 1/50 sec. - """ - def getUseNegPulseMode(): - """ - True if the sensor is in negative pulse mode. - """ - def setUseNegPulseMode(pulse): - """ - Sets negative pulse mode. - - @type pulse: boolean - @param pulse: If True, will activate negative pulse mode for this sensor. - """ - def getInvert(): - """ - True if this sensor activates on negative events. - """ - def setInvert(invert): - """ - Sets if this sensor activates on positive or negative events. - - @type invert: boolean - @param invert: true if activates on negative events; false if activates on positive events. - """ - def getLevel(): - """ - Returns whether this sensor is a level detector or a edge detector. - It makes a difference only in case of logic state transition (state actuator). - A level detector will immediately generate a pulse, negative or positive - depending on the sensor condition, as soon as the state is activated. - A edge detector will wait for a state change before generating a pulse. - - @rtype: boolean - @return: true if sensor is level sensitive, false if it is edge sensitive - """ - def setLevel(level): - """ - Set whether to detect level or edge transition when entering a state. - - @param level: Detect level instead of edge? (KX_TRUE, KX_FALSE) - @type level: boolean - """ |