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Diffstat (limited to 'source/gameengine/PyDoc/SCA_ISensor.py')
-rw-r--r--source/gameengine/PyDoc/SCA_ISensor.py13
1 files changed, 12 insertions, 1 deletions
diff --git a/source/gameengine/PyDoc/SCA_ISensor.py b/source/gameengine/PyDoc/SCA_ISensor.py
index 0ebc2debb31..14858505e24 100644
--- a/source/gameengine/PyDoc/SCA_ISensor.py
+++ b/source/gameengine/PyDoc/SCA_ISensor.py
@@ -9,7 +9,12 @@ class SCA_ISensor(SCA_ILogicBrick):
def isPositive():
"""
- True if this sensor brick has been activated.
+ True if this sensor brick is in a positive state.
+ """
+
+ def isTriggered():
+ """
+ True if this sensor brick has triggered the current controller.
"""
def getUsePosPulseMode():
@@ -77,4 +82,10 @@ class SCA_ISensor(SCA_ILogicBrick):
@param level: Detect level instead of edge? (KX_TRUE, KX_FALSE)
@type level: boolean
"""
+ def reset():
+ """
+ Reset sensor internal state, effect depends on the type of sensor and settings.
+
+ The sensor is put in its initial state as if it was just activated.
+ """