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Diffstat (limited to 'source/gameengine/PyDoc/SCA_KeyboardSensor.py')
-rw-r--r-- | source/gameengine/PyDoc/SCA_KeyboardSensor.py | 116 |
1 files changed, 0 insertions, 116 deletions
diff --git a/source/gameengine/PyDoc/SCA_KeyboardSensor.py b/source/gameengine/PyDoc/SCA_KeyboardSensor.py deleted file mode 100644 index 8abb1fda762..00000000000 --- a/source/gameengine/PyDoc/SCA_KeyboardSensor.py +++ /dev/null @@ -1,116 +0,0 @@ -# $Id$ -# Documentation for SCA_KeyboardSensor -from SCA_ISensor import * - -class SCA_KeyboardSensor(SCA_ISensor): - """ - A keyboard sensor detects player key presses. - - See module L{GameKeys} for keycode values. - - @ivar key: The key code this sensor is looking for. - @type key: keycode from L{GameKeys} module - @ivar hold1: The key code for the first modifier this sensor is looking for. - @type hold1: keycode from L{GameKeys} module - @ivar hold2: The key code for the second modifier this sensor is looking for. - @type hold2: keycode from L{GameKeys} module - @ivar toggleProperty: The name of the property that indicates whether or not to log keystrokes as a string. - @type toggleProperty: string - @ivar targetProperty: The name of the property that receives keystrokes in case in case a string is logged. - @type targetProperty: string - @ivar useAllKeys: Flag to determine whether or not to accept all keys. - @type useAllKeys: boolean - @ivar events: a list of pressed keys that have either been pressed, or just released, or are active this frame. (read only). - - - 'keycode' matches the values in L{GameKeys}. - - 'status' uses... - - L{GameLogic.KX_INPUT_NONE} - - L{GameLogic.KX_INPUT_JUST_ACTIVATED} - - L{GameLogic.KX_INPUT_ACTIVE} - - L{GameLogic.KX_INPUT_JUST_RELEASED} - - @type events: list [[keycode, status], ...] - """ - - def getKeyStatus(keycode): - """ - Get the status of a key. - - @rtype: key state L{GameLogic} members (KX_INPUT_NONE, KX_INPUT_JUST_ACTIVATED, KX_INPUT_ACTIVE, KX_INPUT_JUST_RELEASED) - @return: The state of the given key - @type keycode: integer - @param keycode: The code that represents the key you want to get the state of - """ - - #--The following methods are DEPRECATED-- - def getKey(): - """ - Returns the key code this sensor is looking for. - - B{DEPRECATED: Use the "key" property instead}. - - @rtype: keycode from L{GameKeys} module - """ - - def setKey(keycode): - """ - Set the key this sensor should listen for. - - B{DEPRECATED: Use the "key" property instead}. - - @type keycode: keycode from L{GameKeys} module - """ - - def getHold1(): - """ - Returns the key code for the first modifier this sensor is looking for. - - B{DEPRECATED: Use the "hold1" property instead}. - - @rtype: keycode from L{GameKeys} module - """ - - def setHold1(keycode): - """ - Sets the key code for the first modifier this sensor should look for. - - B{DEPRECATED: Use the "hold1" property instead}. - - @type keycode: keycode from L{GameKeys} module - """ - - def getHold2(): - """ - Returns the key code for the second modifier this sensor is looking for. - - B{DEPRECATED: Use the "hold2" property instead}. - - @rtype: keycode from L{GameKeys} module - """ - - def setHold2(keycode): - """ - Sets the key code for the second modifier this sensor should look for. - - B{DEPRECATED: Use the "hold2" property instead.} - - @type keycode: keycode from L{GameKeys} module - """ - - def getPressedKeys(): - """ - Get a list of keys that have either been pressed, or just released this frame. - - B{DEPRECATED: Use "events" instead.} - - @rtype: list of key status. [[keycode, status]] - """ - - def getCurrentlyPressedKeys(): - """ - Get a list of currently pressed keys that have either been pressed, or just released - - B{DEPRECATED: Use "events" instead.} - - @rtype: list of key status. [[keycode, status]] - """
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