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Diffstat (limited to 'source/gameengine/PyDoc/SCA_KeyboardSensor.py')
-rw-r--r--source/gameengine/PyDoc/SCA_KeyboardSensor.py65
1 files changed, 60 insertions, 5 deletions
diff --git a/source/gameengine/PyDoc/SCA_KeyboardSensor.py b/source/gameengine/PyDoc/SCA_KeyboardSensor.py
index 2f741f7d6a2..f6a7a7d8a97 100644
--- a/source/gameengine/PyDoc/SCA_KeyboardSensor.py
+++ b/source/gameengine/PyDoc/SCA_KeyboardSensor.py
@@ -7,44 +7,99 @@ class SCA_KeyboardSensor(SCA_ISensor):
A keyboard sensor detects player key presses.
See module L{GameKeys} for keycode values.
+
+ @ivar key: The key code this sensor is looking for.
+ @type key: keycode from L{GameKeys} module
+ @ivar hold1: The key code for the first modifier this sensor is looking for.
+ @type hold1: keycode from L{GameKeys} module
+ @ivar hold2: The key code for the second modifier this sensor is looking for.
+ @type hold2: keycode from L{GameKeys} module
+ @ivar toggleProperty: The name of the property that indicates whether or not to log keystrokes as a string.
+ @type toggleProperty: string
+ @ivar targetProperty: The name of the property that receives keystrokes in case in case a string is logged.
+ @type targetProperty: string
+ @ivar useAllKeys: Flag to determine whether or not to accept all keys.
+ @type useAllKeys: boolean
"""
+ def getEventList():
+ """
+ Get a list of pressed keys that have either been pressed, or just released, or are active this frame.
+
+ @rtype: list of key status. [[keycode, status]]
+ @return: A list of keyboard events
+ """
+
+ def getKeyStatus(keycode):
+ """
+ Get the status of a key.
+
+ @rtype: key state (KX_NO_INPUTSTATUS, KX_JUSTACTIVATED, KX_ACTIVE or KX_JUSTRELEASED)
+ @return: The state of the given key
+ @type keycode: integer
+ @param keycode: The code that represents the key you want to get the state of
+ """
+ #--The following methods are deprecated--
def getKey():
"""
Returns the key code this sensor is looking for.
+
+ Deprecated: Use the "key" property instead.
+
+ @rtype: keycode from L{GameKeys} module
"""
def setKey(keycode):
"""
Set the key this sensor should listen for.
+ Deprecated: Use the "key" property instead.
+
@type keycode: keycode from L{GameKeys} module
"""
def getHold1():
"""
Returns the key code for the first modifier this sensor is looking for.
+
+ Deprecated: Use the "hold1" property instead.
+
+ @rtype: keycode from L{GameKeys} module
"""
- def setHold1():
+ def setHold1(keycode):
"""
Sets the key code for the first modifier this sensor should look for.
+
+ Deprecated: Use the "hold1" property instead.
+
+ @type keycode: keycode from L{GameKeys} module
"""
def getHold2():
"""
Returns the key code for the second modifier this sensor is looking for.
+
+ Deprecated: Use the "hold2" property instead.
+
+ @rtype: keycode from L{GameKeys} module
"""
- def setHold2():
+ def setHold2(keycode):
"""
Sets the key code for the second modifier this sensor should look for.
+
+ Deprecated: Use the "hold2" property instead.
+
+ @type keycode: keycode from L{GameKeys} module
"""
def getPressedKeys():
"""
Get a list of keys that have either been pressed, or just released this frame.
+ Deprecated: Use getEventList() instead.
+
@rtype: list of key status. [[keycode, status]]
"""
@@ -52,7 +107,7 @@ class SCA_KeyboardSensor(SCA_ISensor):
"""
Get a list of currently pressed keys that have either been pressed, or just released
+ Deprecated: Use getEventList() instead.
+
@rtype: list of key status. [[keycode, status]]
- """
-
-
+ """ \ No newline at end of file