diff options
Diffstat (limited to 'source/gameengine/PyDoc/SCA_PythonController.py')
-rw-r--r-- | source/gameengine/PyDoc/SCA_PythonController.py | 42 |
1 files changed, 3 insertions, 39 deletions
diff --git a/source/gameengine/PyDoc/SCA_PythonController.py b/source/gameengine/PyDoc/SCA_PythonController.py index 9684b41d481..7b9b6ccd80a 100644 --- a/source/gameengine/PyDoc/SCA_PythonController.py +++ b/source/gameengine/PyDoc/SCA_PythonController.py @@ -11,9 +11,8 @@ class SCA_PythonController(SCA_IController): @ivar script: the Python script this controller executes @type script: string, read-only - @ivar state: the controllers state bitmask. - This can be used with the GameObject's state to test if the controller is active. - @type state: integer + + @group Deprecated: getScript, setScript """ def activate(actuator): """ @@ -25,33 +24,6 @@ class SCA_PythonController(SCA_IController): Deactivates an actuator attached to this controller. @type actuator: actuator or the actuator name as a string """ - - def getSensors(): - """ - Gets a list of all sensors attached to this controller. - - @rtype: list [L{SCA_ISensor}] - """ - def getSensor(name): - """ - Gets the named linked sensor. - - @type name: string - @rtype: L{SCA_ISensor} - """ - def getActuators(): - """ - Gets a list of all actuators linked to this controller. - - @rtype: list [L{SCA_IActuator}] - """ - def getActuator(name): - """ - Gets the named linked actuator. - - @type name: string - @rtype: L{SCA_IActuator} - """ def getScript(): """ DEPRECATED: use the script property @@ -61,17 +33,9 @@ class SCA_PythonController(SCA_IController): """ def setScript(script): """ + DEPRECATED: use the script property Sets the Python script this controller executes. @type script: string. """ - def getState(): - """ - DEPRECATED: use the state property - Get the controllers state bitmask, this can be used with the GameObject's state to test if the the controller is active. - This for instance will always be true however you could compare with a previous state to see when the state was activated. - GameLogic.getCurrentController().getState() & GameLogic.getCurrentController().getOwner().getState() - - @rtype: int - """ |