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Diffstat (limited to 'source/gameengine/PyDoc/SCA_PythonController.py')
-rw-r--r--source/gameengine/PyDoc/SCA_PythonController.py8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/PyDoc/SCA_PythonController.py b/source/gameengine/PyDoc/SCA_PythonController.py
index eb9e57c0819..6d91736d636 100644
--- a/source/gameengine/PyDoc/SCA_PythonController.py
+++ b/source/gameengine/PyDoc/SCA_PythonController.py
@@ -46,4 +46,12 @@ class SCA_PythonController(SCA_IController):
@type script: string.
"""
+ def getState():
+ """
+ Get the controllers state bitmask, this can be used with the GameObject's state to test if the the controller is active.
+ This for instance will always be true however you could compare with a previous state to see when the state was activated.
+ GameLogic.getCurrentController().getState() & GameLogic.getCurrentController().getOwner().getState()
+
+ @rtype: int
+ """