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Diffstat (limited to 'source/gameengine/PyDoc/SCA_PythonController.py')
-rw-r--r--source/gameengine/PyDoc/SCA_PythonController.py77
1 files changed, 0 insertions, 77 deletions
diff --git a/source/gameengine/PyDoc/SCA_PythonController.py b/source/gameengine/PyDoc/SCA_PythonController.py
deleted file mode 100644
index 9684b41d481..00000000000
--- a/source/gameengine/PyDoc/SCA_PythonController.py
+++ /dev/null
@@ -1,77 +0,0 @@
-# $Id$
-# Documentation for SCA_PythonController
-from SCA_IController import *
-
-class SCA_PythonController(SCA_IController):
- """
- A Python controller uses a Python script to activate it's actuators,
- based on it's sensors.
-
- Properties:
-
- @ivar script: the Python script this controller executes
- @type script: string, read-only
- @ivar state: the controllers state bitmask.
- This can be used with the GameObject's state to test if the controller is active.
- @type state: integer
- """
- def activate(actuator):
- """
- Activates an actuator attached to this controller.
- @type actuator: actuator or the actuator name as a string
- """
- def deactivate(actuator):
- """
- Deactivates an actuator attached to this controller.
- @type actuator: actuator or the actuator name as a string
- """
-
- def getSensors():
- """
- Gets a list of all sensors attached to this controller.
-
- @rtype: list [L{SCA_ISensor}]
- """
- def getSensor(name):
- """
- Gets the named linked sensor.
-
- @type name: string
- @rtype: L{SCA_ISensor}
- """
- def getActuators():
- """
- Gets a list of all actuators linked to this controller.
-
- @rtype: list [L{SCA_IActuator}]
- """
- def getActuator(name):
- """
- Gets the named linked actuator.
-
- @type name: string
- @rtype: L{SCA_IActuator}
- """
- def getScript():
- """
- DEPRECATED: use the script property
- Gets the Python script this controller executes.
-
- @rtype: string
- """
- def setScript(script):
- """
- Sets the Python script this controller executes.
-
- @type script: string.
- """
- def getState():
- """
- DEPRECATED: use the state property
- Get the controllers state bitmask, this can be used with the GameObject's state to test if the the controller is active.
- This for instance will always be true however you could compare with a previous state to see when the state was activated.
- GameLogic.getCurrentController().getState() & GameLogic.getCurrentController().getOwner().getState()
-
- @rtype: int
- """
-