Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/PyDoc/bge.render.rst')
-rw-r--r--source/gameengine/PyDoc/bge.render.rst242
1 files changed, 0 insertions, 242 deletions
diff --git a/source/gameengine/PyDoc/bge.render.rst b/source/gameengine/PyDoc/bge.render.rst
deleted file mode 100644
index 9f17455601b..00000000000
--- a/source/gameengine/PyDoc/bge.render.rst
+++ /dev/null
@@ -1,242 +0,0 @@
-
-Game Engine bge.render Module
-=============================
-
-*****
-Intro
-*****
-
-.. module:: bge.render
-
-.. code-block:: python
-
- # Example Uses an L{SCA_MouseSensor}, and two L{KX_ObjectActuator}s to implement MouseLook::
- # To use a mouse movement sensor "Mouse" and a
- # motion actuator to mouse look:
- import bge.render
- import bge.logic
-
- # SCALE sets the speed of motion
- SCALE=[1, 0.5]
-
- co = bge.logic.getCurrentController()
- obj = co.getOwner()
- mouse = co.getSensor("Mouse")
- lmotion = co.getActuator("LMove")
- wmotion = co.getActuator("WMove")
-
- # Transform the mouse coordinates to see how far the mouse has moved.
- def mousePos():
- x = (bge.render.getWindowWidth()/2 - mouse.getXPosition())*SCALE[0]
- y = (bge.render.getWindowHeight()/2 - mouse.getYPosition())*SCALE[1]
- return (x, y)
-
- pos = mousePos()
-
- # Set the amount of motion: X is applied in world coordinates...
- lmotion.setTorque(0.0, 0.0, pos[0], False)
- # ...Y is applied in local coordinates
- wmotion.setTorque(-pos[1], 0.0, 0.0, True)
-
- # Activate both actuators
- bge.logic.addActiveActuator(lmotion, True)
- bge.logic.addActiveActuator(wmotion, True)
-
- # Centre the mouse
- bge.render.setMousePosition(bge.render.getWindowWidth()/2, bge.render.getWindowHeight()/2)
-
-*********
-Constants
-*********
-
-.. data:: KX_TEXFACE_MATERIAL
-
- Materials as defined by the texture face settings.
-
-.. data:: KX_BLENDER_MULTITEX_MATERIAL
-
- Materials approximating blender materials with multitexturing.
-
-.. data:: KX_BLENDER_GLSL_MATERIAL
-
- Materials approximating blender materials with GLSL.
-
-*********
-Functions
-*********
-
-.. function:: getWindowWidth()
-
- Gets the width of the window (in pixels)
-
- :rtype: integer
-
-.. function:: getWindowHeight()
-
- Gets the height of the window (in pixels)
-
- :rtype: integer
-
-.. function:: makeScreenshot(filename)
-
- Writes a screenshot to the given filename.
-
- If filename starts with // the image will be saved relative to the current directory.
- If the filename contains # it will be replaced with the frame number.
-
- The standalone player saves .png files. It does not support colour space conversion
- or gamma correction.
-
- When run from Blender, makeScreenshot supports Iris, IrisZ, TGA, Raw TGA, PNG, HamX, and Jpeg.
- Gamma, Colourspace conversion and Jpeg compression are taken from the Render settings panels.
-
- :type filename: string
-
-
-.. function:: enableVisibility(visible)
-
- Doesn't really do anything...
-
-
-.. function:: showMouse(visible)
-
- Enables or disables the operating system mouse cursor.
-
- :type visible: boolean
-
-
-.. function:: setMousePosition(x, y)
-
- Sets the mouse cursor position.
-
- :type x: integer
- :type y: integer
-
-
-.. function:: setBackgroundColor(rgba)
-
- Sets the window background colour.
-
- :type rgba: list [r, g, b, a]
-
-
-.. function:: setMistColor(rgb)
-
- Sets the mist colour.
-
- :type rgb: list [r, g, b]
-
-
-.. function:: setAmbientColor(rgb)
-
- Sets the color of ambient light.
-
- :type rgb: list [r, g, b]
-
-
-.. function:: setMistStart(start)
-
- Sets the mist start value. Objects further away than start will have mist applied to them.
-
- :type start: float
-
-
-.. function:: setMistEnd(end)
-
- Sets the mist end value. Objects further away from this will be coloured solid with
- the colour set by setMistColor().
-
- :type end: float
-
-
-.. function:: disableMist()
-
- Disables mist.
-
- .. note:: Set any of the mist properties to enable mist.
-
-
-.. function:: setEyeSeparation(eyesep)
-
- Sets the eye separation for stereo mode. Usually Focal Length/30 provides a confortable value.
-
- :arg eyesep: The distance between the left and right eye.
- :type eyesep: float
-
-
-.. function:: getEyeSeparation()
-
- Gets the current eye separation for stereo mode.
-
- :rtype: float
-
-
-.. function:: setFocalLength(focallength)
-
- Sets the focal length for stereo mode. It uses the current camera focal length as initial value.
-
- :arg focallength: The focal length.
- :type focallength: float
-
-.. function:: getFocalLength()
-
- Gets the current focal length for stereo mode.
-
- :rtype: float
-
-.. function:: setMaterialMode(mode)
-
- Set the material mode to use for OpenGL rendering.
-
- :type mode: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
-
- .. note:: Changes will only affect newly created scenes.
-
-
-.. function:: getMaterialMode(mode)
-
- Get the material mode to use for OpenGL rendering.
-
- :rtype: KX_TEXFACE_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_GLSL_MATERIAL
-
-
-.. function:: setGLSLMaterialSetting(setting, enable)
-
- Enables or disables a GLSL material setting.
-
- :type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
- :type enable: boolean
-
-
-.. function:: getGLSLMaterialSetting(setting, enable)
-
- Get the state of a GLSL material setting.
-
- :type setting: string (lights, shaders, shadows, ramps, nodes, extra_textures)
- :rtype: boolean
-
-
-.. function:: drawLine(fromVec,toVec,color)
-
- Draw a line in the 3D scene.
-
- :arg fromVec: the origin of the line
- :type fromVec: list [x, y, z]
- :arg toVec: the end of the line
- :type toVec: list [x, y, z]
- :arg color: the color of the line
- :type color: list [r, g, b]
-
-
-.. function:: enableMotionBlur(factor)
-
- Enable the motion blur effect.
-
- :arg factor: the ammount of motion blur to display.
- :type factor: float [0.0 - 1.0]
-
-
-.. function:: disableMotionBlur()
-
- Disable the motion blur effect.
-