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Diffstat (limited to 'source/gameengine/PyDoc/bge_api_validate_py.txt')
-rw-r--r--source/gameengine/PyDoc/bge_api_validate_py.txt136
1 files changed, 0 insertions, 136 deletions
diff --git a/source/gameengine/PyDoc/bge_api_validate_py.txt b/source/gameengine/PyDoc/bge_api_validate_py.txt
deleted file mode 100644
index ebd74c06bb3..00000000000
--- a/source/gameengine/PyDoc/bge_api_validate_py.txt
+++ /dev/null
@@ -1,136 +0,0 @@
-#~ This program is free software; you can redistribute it and/or modify
-#~ it under the terms of the GNU General Public License as published by
-#~ the Free Software Foundation; version 2 of the License.
-
-#~ This program is distributed in the hope that it will be useful,
-#~ but WITHOUT ANY WARRANTY; without even the implied warranty of
-#~ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-#~ GNU General Public License for more details.
-
-# This script must run from a logic brick so it has access to the game engine api
-# it assumes the root blender source directory is the current working directory
-#
-# Currently it only prints missing modules and methods (not attributes)
-
-import sys, os
-
-BGE_API_DOC_PATH = 'source/gameengine/PyDoc'
-
-
-mods = ['GameLogic', 'Rasterizer', 'GameKeys']
-mods_dict = {}
-for m in mods:
- mods_dict[m] = sys.modules[m]
-
-
-import GameTypes
-type_members = {}
-
-for type_name in dir(GameTypes):
- if type_name.startswith('__'):
- continue
-
- type_object = getattr(GameTypes, type_name)
-
- members = []
- type_members[type_object.__name__] = members
-
- for member in type_object.__dict__.keys():
- if member.startswith('__'):
- continue
-
- # print type_object.__name__ + '.' + k
- members.append(member)
-
-
-
-doc_dir= os.path.join(os.getcwd(), BGE_API_DOC_PATH)
-
-if doc_dir not in sys.path:
- sys.path.append(doc_dir)
-
-
-def check_attribute(class_ob, member):
- doc = class_ob.__doc__
- if not doc:
- return False
-
- for l in doc.split('\n'):
- l = l.strip()
-
- '''
- @ivar foo: blah blah
- to
- foo
-
- '''
-
- if l.startswith('@ivar') or l.startswith('@var'):
- var = l.split()[1].split(':')[0]
-
- if var == member:
- return True
-
- return False
-
-
-
-
-
-
-print '\n\n\nChecking Docs'
-
-PRINT_OK = False
-
-pymod = sys.modules['GameTypes']
-del sys.modules['GameTypes'] # temp remove
-mod = __import__('GameTypes') # get the python module
-reload(mod) # incase were editing it
-sys.modules['GameTypes'] = pymod
-
-for type_name in sorted(type_members.keys()):
- members = type_members[type_name]
-
- try:
- type_class = getattr(mod, type_name)
- except:
- print "missing class: %s.%s - %s" % (type_name, type_name, str(sorted(members)))
- continue
-
- for member in sorted(members):
- try:
- getattr(type_class, member)
- if PRINT_OK:
- print "\tfound: %s.%s" % (type_name, member)
- except:
- if check_attribute(type_class, member):
- if PRINT_OK:
- print "\tfound attr: %s.%s" % (type_name, member)
- else:
- print "\tmissing: %s.%s" % (type_name, member)
-
-
-# Now check the modules
-for mod_name, pymod in mods_dict.iteritems():
- print pymod
- del sys.modules[mod_name]
-
- # Now well get the python version
- pydoc = __import__(mod_name)
- pydoc = reload(pydoc) # avoid using the out dated pyc file only
- print pydoc.__file__
-
- for member in sorted(dir(pymod)):
- if hasattr(pydoc, member) or check_attribute(pydoc, member):
- if PRINT_OK:
- print "\tfound module attr: %s.%s" % (mod_name, member)
- else:
- print "\tmissing module attr: %s.%s" % (mod_name, member)
-
- # Restore real module
- sys.modules[mod_name] = pymod
-
-
-sys.path.pop() # remove the pydoc dir from our import paths
-
-