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diff --git a/source/gameengine/PyDoc/how_to_build_win.txt b/source/gameengine/PyDoc/how_to_build_win.txt new file mode 100644 index 00000000000..018a28a9bfd --- /dev/null +++ b/source/gameengine/PyDoc/how_to_build_win.txt @@ -0,0 +1,16 @@ +How To Build the BGE Documentation in Windows +------------------------------------------------------------------------- +1) download and install Python 2.6 - http://www.python.org +2) download and install Epydocs - http://epydoc.sourceforge.net + +* for the following lines we will assume that your installation of Python is in C:\Python26 and epydocs is installed in the default folder Scripts\epydoc. + +3) creates a epy_docgen.bat file in this folder (source\gameengine\PyDoc\) and paste the following line into it: + +:::::: +C:\Python26\python.exe C:\Python26\Scripts\epydoc.py --debug -v -o BPY_GE --url "http://www.blender.org" --top API_intro --name "Blender GameEngine" --no-private --no-sourcecode --inheritance=included *.py ../../../source/blender/python/api2_2x/doc/BGL.py ../../../source/blender/python/api2_2x/doc/Mathutils.py ../../../source/blender/python/api2_2x/doc/Geometry.py +:::::: + +4) run your created batch file. If everything goes well it creates a folder named BPY_GE with all the generated documentation. + +Documentation valid in March of 2010 - Blender 2.5alpha2
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