diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_2DFilterManager.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index 780ff9ba13b..6709d7d0997 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -399,8 +399,8 @@ void RAS_2DFilterManager::SetupTextures(bool depth, bool luminance) void RAS_2DFilterManager::UpdateOffsetMatrix(RAS_ICanvas* canvas) { /* RAS_Rect canvas_rect = canvas->GetWindowArea(); */ /* UNUSED */ - texturewidth = canvas->GetWidth()+1; - textureheight = canvas->GetHeight()+1; + texturewidth = canvas->GetWidth(); + textureheight = canvas->GetHeight(); GLint i,j; if (!GL_ARB_texture_non_power_of_two) @@ -508,8 +508,8 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) glScissor(scissor_rect.GetLeft() + viewport[0], scissor_rect.GetBottom() + viewport[1], - scissor_rect.GetWidth() + 1, - scissor_rect.GetHeight() + 1); + scissor_rect.GetWidth(), + scissor_rect.GetHeight()); glDisable(GL_DEPTH_TEST); // in case the previous material was wire |