diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_2DFilterManager.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_2DFilterManager.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp index ed18ff0329e..725d00aa5cd 100644 --- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp +++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp @@ -306,8 +306,8 @@ void RAS_2DFilterManager::SetupTextures(bool depth, bool luminance) if(depth){ glGenTextures(1, (GLuint*)&texname[1]); glBindTexture(GL_TEXTURE_2D, texname[1]); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32, texturewidth,textureheight, - 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE,NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32, texturewidth,textureheight, + 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE,NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); @@ -433,6 +433,9 @@ void RAS_2DFilterManager::RenderFilters(RAS_ICanvas* canvas) glCopyTexImage2D(GL_TEXTURE_2D,0,GL_LUMINANCE16, 0, 0, texturewidth,textureheight, 0); } + // reverting to texunit 0, without this we get bug [#28462] + glActiveTextureARB(GL_TEXTURE0); + glViewport(0,0, texturewidth, textureheight); glDisable(GL_DEPTH_TEST); |