diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_BucketManager.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_BucketManager.cpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp new file mode 100644 index 00000000000..39ec523cfa2 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp @@ -0,0 +1,156 @@ +/** + * $Id$ + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + + +#ifdef WIN32 +// don't show these anoying STL warnings +#pragma warning (disable:4786) +#endif + +#include "GEN_Map.h" +#include "RAS_MaterialBucket.h" +#include "STR_HashedString.h" +#include "RAS_MeshObject.h" +#define KX_NUM_MATERIALBUCKETS 100 +#include "RAS_IRasterizer.h" +#include "RAS_IRenderTools.h" + +#include "RAS_BucketManager.h" + + +RAS_BucketManager::RAS_BucketManager() +{ + +} + +RAS_BucketManager::~RAS_BucketManager() +{ + RAS_BucketManagerClearAll(); +} + + +void RAS_BucketManager::Renderbuckets( + const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools) +{ + int numbuckets = m_MaterialBuckets.size(); + + //default_gl_light(); + + int i; + + rasty->EnableTextures(false); + rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED); + + // beginning each frame, clear (texture/material) caching information + rasty->ClearCachingInfo(); + + RAS_MaterialBucket::StartFrame(); + + for (i=0;i<numbuckets;i++) + { + RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i); + if (bucketptr) + { + (*bucketptr)->ClearScheduledPolygons(); + } + } + + vector<RAS_MaterialBucket*> alphabuckets; + + // if no visibility method is define, everything is drawn + + for (i=0;i<numbuckets;i++) + { + RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i); + if (bucketptr) + { + if (!(*bucketptr)->IsTransparant()) + { + (*bucketptr)->Render(cameratrans,rasty,rendertools); + } else + { + alphabuckets.push_back(*bucketptr); + } + } + } + + rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED); + + int numalphabuckets = alphabuckets.size(); + for (vector<RAS_MaterialBucket*>::const_iterator it=alphabuckets.begin(); + !(it==alphabuckets.end());it++) + { + (*it)->Render(cameratrans,rasty,rendertools); + } + + alphabuckets.clear(); + + + RAS_MaterialBucket::EndFrame(); + + rasty->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED); +} + +RAS_MaterialBucket* RAS_BucketManager::RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material) +{ + + RAS_MaterialBucket** bucketptr = m_MaterialBuckets[*material]; + RAS_MaterialBucket* bucket=NULL; + if (!bucketptr) + { + bucket = new RAS_MaterialBucket(material); + m_MaterialBuckets.insert(*material,bucket); + + } else + { + bucket = *bucketptr; + } + + return bucket; +} + +void RAS_BucketManager::RAS_BucketManagerClearAll() +{ + + int numbuckets = m_MaterialBuckets.size(); + for (int i=0;i<numbuckets;i++) + { + RAS_MaterialBucket** bucketptr = m_MaterialBuckets.at(i); + if (bucketptr) + { + delete (*bucketptr); + *bucketptr=NULL; + + } + } + m_MaterialBuckets.clear(); + +} |