Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_BucketManager.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.cpp b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
index 200b1c6c89f..8b3c4990a7a 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.cpp
@@ -126,10 +126,7 @@ void RAS_BucketManager::OrderBuckets(const MT_Transform& cameratrans, BucketList
RAS_MaterialBucket* bucket = *bit;
RAS_MeshSlot* ms;
// remove the mesh slot form the list, it culls them automatically for next frame
- for(ms = bucket->GetNextActiveMeshSlot();
- ms!= NULL;
- ms = bucket->GetNextActiveMeshSlot())
- {
+ while((ms = bucket->GetNextActiveMeshSlot())) {
slots[i++].set(ms, bucket, pnorm);
}
}
@@ -179,9 +176,7 @@ void RAS_BucketManager::RenderSolidBuckets(
RAS_MaterialBucket* bucket = *bit;
RAS_MeshSlot* ms;
// remove the mesh slot form the list, it culls them automatically for next frame
- for(ms = bucket->GetNextActiveMeshSlot();
- ms!= NULL;
- ms = bucket->GetNextActiveMeshSlot())
+ while((ms = bucket->GetNextActiveMeshSlot()))
{
rendertools->SetClientObject(rasty, ms->m_clientObj);
while (bucket->ActivateMaterial(cameratrans, rasty, rendertools))