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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_BucketManager.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h21
1 files changed, 10 insertions, 11 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index 74526f365a0..08b67ed022f 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -39,33 +39,32 @@
class RAS_BucketManager
{
+ //GEN_Map<class RAS_IPolyMaterial,class RAS_MaterialBucket*> m_MaterialBuckets;
+
typedef std::vector<class RAS_MaterialBucket*> BucketList;
- BucketList m_SolidBuckets;
+ BucketList m_MaterialBuckets;
BucketList m_AlphaBuckets;
- struct sortedmeshslot;
+ struct alphamesh;
struct backtofront;
- struct fronttoback;
public:
RAS_BucketManager();
virtual ~RAS_BucketManager();
- void Renderbuckets(const MT_Transform & cameratrans,
+ void RenderAlphaBuckets(const MT_Transform& cameratrans,
RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
+ void Renderbuckets(const MT_Transform & cameratrans,
+ RAS_IRasterizer* rasty,
+ class RAS_IRenderTools* rendertools);
RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial * material, bool &bucketCreated);
- void OptimizeBuckets(MT_Scalar distance);
- void ReleaseDisplayLists(RAS_IPolyMaterial * material = NULL);
+ void ReleaseDisplayLists();
private:
- void OrderBuckets(const MT_Transform& cameratrans, BucketList& buckets, vector<sortedmeshslot>& slots, bool alpha);
+ void RAS_BucketManagerClearAll();
- void RenderSolidBuckets(const MT_Transform& cameratrans,
- RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
- void RenderAlphaBuckets(const MT_Transform& cameratrans,
- RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
};
#endif //__RAS_BUCKETMANAGER