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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_BucketManager.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
index d99053c1e37..74526f365a0 100644
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ b/source/gameengine/Rasterizer/RAS_BucketManager.h
@@ -39,31 +39,33 @@
class RAS_BucketManager
{
- //GEN_Map<class RAS_IPolyMaterial,class RAS_MaterialBucket*> m_MaterialBuckets;
-
typedef std::vector<class RAS_MaterialBucket*> BucketList;
- BucketList m_MaterialBuckets;
+ BucketList m_SolidBuckets;
BucketList m_AlphaBuckets;
- struct alphamesh;
+ struct sortedmeshslot;
struct backtofront;
+ struct fronttoback;
public:
RAS_BucketManager();
virtual ~RAS_BucketManager();
- void RenderAlphaBuckets(const MT_Transform& cameratrans,
- RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
void Renderbuckets(const MT_Transform & cameratrans,
- RAS_IRasterizer* rasty,
- class RAS_IRenderTools* rendertools);
+ RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
- RAS_MaterialBucket* RAS_BucketManagerFindBucket(RAS_IPolyMaterial * material);
+ RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial * material, bool &bucketCreated);
+ void OptimizeBuckets(MT_Scalar distance);
+ void ReleaseDisplayLists(RAS_IPolyMaterial * material = NULL);
private:
- void RAS_BucketManagerClearAll();
+ void OrderBuckets(const MT_Transform& cameratrans, BucketList& buckets, vector<sortedmeshslot>& slots, bool alpha);
+ void RenderSolidBuckets(const MT_Transform& cameratrans,
+ RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
+ void RenderAlphaBuckets(const MT_Transform& cameratrans,
+ RAS_IRasterizer* rasty, RAS_IRenderTools* rendertools);
};
#endif //__RAS_BUCKETMANAGER