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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_BucketManager.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_BucketManager.h93
1 files changed, 0 insertions, 93 deletions
diff --git a/source/gameengine/Rasterizer/RAS_BucketManager.h b/source/gameengine/Rasterizer/RAS_BucketManager.h
deleted file mode 100644
index 5ed212ebee0..00000000000
--- a/source/gameengine/Rasterizer/RAS_BucketManager.h
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file RAS_BucketManager.h
- * \ingroup bgerast
- */
-
-#ifndef __RAS_BUCKETMANAGER_H__
-#define __RAS_BUCKETMANAGER_H__
-
-#include "MT_Transform.h"
-#include "RAS_MaterialBucket.h"
-
-#include <vector>
-
-class RAS_BucketManager
-{
-public:
- typedef std::vector<class RAS_MaterialBucket*> BucketList;
-private:
- BucketList m_SolidBuckets;
- BucketList m_AlphaBuckets;
-
- struct sortedmeshslot;
- struct backtofront;
- struct fronttoback;
-
-public:
- RAS_BucketManager();
- virtual ~RAS_BucketManager();
-
- void Renderbuckets(const MT_Transform & cameratrans, RAS_IRasterizer* rasty);
-
- RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial *material, bool &bucketCreated);
- void OptimizeBuckets(MT_Scalar distance);
-
- void ReleaseDisplayLists(RAS_IPolyMaterial *material = NULL);
- void ReleaseMaterials(RAS_IPolyMaterial *material = NULL);
-
- void RemoveMaterial(RAS_IPolyMaterial *mat); // freeing scenes only
-
- /* for merging */
- void MergeBucketManager(RAS_BucketManager *other, SCA_IScene *scene);
- BucketList & GetSolidBuckets() {return m_SolidBuckets;}
- BucketList & GetAlphaBuckets() {return m_AlphaBuckets;}
-
- /*void PrintStats(int verbose_level) {
- printf("\nMappings...\n");
- printf("\t m_SolidBuckets: %d\n", m_SolidBuckets.size());
- printf("\t\t m_SolidBuckets: %d\n", m_SolidBuckets.size());
- printf("\t m_AlphaBuckets: %d\n", m_AlphaBuckets.size());
- }*/
-
-
-private:
- void OrderBuckets(const MT_Transform& cameratrans, BucketList& buckets, vector<sortedmeshslot>& slots, bool alpha);
-
- void RenderSolidBuckets(const MT_Transform& cameratrans,
- RAS_IRasterizer* rasty);
- void RenderAlphaBuckets(const MT_Transform& cameratrans,
- RAS_IRasterizer* rasty);
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_BucketManager")
-#endif
-};
-
-#endif /* __RAS_BUCKETMANAGER_H__ */