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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_FramingManager.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.cpp b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
index 5f47a4bd53e..1cd110f8cc6 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.cpp
@@ -43,7 +43,7 @@ ComputeDefaultFrustum(
const short sensor_fit,
const float design_aspect_ratio,
RAS_FrameFrustum & frustum
-){
+) {
float halfSize;
float sizeX;
float sizeY;
@@ -130,7 +130,7 @@ ComputeBestFitViewRect(
const RAS_Rect &availableViewport,
const float design_aspect_ratio,
RAS_Rect &viewport
-){
+) {
// try and honour the aspect ratio when setting the
// drawable area. If we don't do this we are liable
// to get a lot of distortion in the rendered image.
@@ -165,7 +165,7 @@ ComputeViewport(
const RAS_FrameSettings &settings,
const RAS_Rect &availableViewport,
RAS_Rect &viewport
-){
+) {
RAS_FrameSettings::RAS_FrameType type = settings.FrameType();
const int winx = availableViewport.GetWidth();
@@ -224,7 +224,7 @@ ComputeFrustum(
const float camnear,
const float camfar,
RAS_FrameFrustum &frustum
-){
+) {
RAS_FrameSettings::RAS_FrameType type = settings.FrameType();