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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_FramingManager.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_FramingManager.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/source/gameengine/Rasterizer/RAS_FramingManager.h b/source/gameengine/Rasterizer/RAS_FramingManager.h
index cb86a7a4484..3fb488a5af6 100644
--- a/source/gameengine/Rasterizer/RAS_FramingManager.h
+++ b/source/gameengine/Rasterizer/RAS_FramingManager.h
@@ -43,27 +43,27 @@ class RAS_Rect;
* This is a value type describing the framing used
* by a particular scene in the game engine.
* Each KX_Scene contains a RAS_FrameSetting describing
- * how the frustum and viewport are to be modified
+ * how the frustum and viewport are to be modified
* depending on the canvas size.
*
* e_frame_scale means that the viewport is set to the current
- * canvas size. If the view frustum aspect ratio is different
+ * canvas size. If the view frustum aspect ratio is different
* to the canvas aspect this will lead to stretching.
*
- * e_frame_extend means that the best fit viewport will be
+ * e_frame_extend means that the best fit viewport will be
* computed based upon the design aspect ratio
- * and the view frustum will be adjusted so that
+ * and the view frustum will be adjusted so that
* more of the scene is visible.
*
* e_frame_bars means that the best fit viewport will be
* be computed based upon the design aspect ratio.
*/
-class RAS_FrameSettings
+class RAS_FrameSettings
{
public :
/**
- * enum defining the policy to use
+ * enum defining the policy to use
* in each axis.
*/
enum RAS_FrameType {
@@ -71,7 +71,7 @@ public :
e_frame_extend,
e_frame_bars
};
-
+
/**
* Constructor
*/
@@ -82,7 +82,7 @@ public :
float bar_g,
float bar_b,
unsigned int design_aspect_width,
- unsigned int design_aspect_height
+ unsigned int design_aspect_height
):
m_frame_type(frame_type),
m_bar_r(bar_r),
@@ -121,13 +121,13 @@ public :
) {
m_frame_type = type;
};
-
+
float
BarRed(
) const {
return m_bar_r;
};
-
+
float
BarGreen(
) const {
@@ -165,7 +165,7 @@ private :
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_FrameSettings")
#endif
-};
+};
struct RAS_FrameFrustum
{
@@ -193,8 +193,8 @@ enum RAS_SensorFit
/**
* \section RAS_FramingManager
* This class helps to compute a view frustum
- * and a viewport rectangle given the
- * above settings and a description of the
+ * and a viewport rectangle given the
+ * above settings and a description of the
* current canvas dimensions.
*
* You do not have to instantiate this class
@@ -219,10 +219,10 @@ public :
RAS_Rect &viewport
);
-
+
/**
* compute a frustum given a valid viewport,
- * RAS_FrameSettings, canvas description
+ * RAS_FrameSettings, canvas description
* and camera description
*/