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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_ICanvas.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.cpp128
1 files changed, 128 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.cpp b/source/gameengine/Rasterizer/RAS_ICanvas.cpp
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+++ b/source/gameengine/Rasterizer/RAS_ICanvas.cpp
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file gameengine/Rasterizer/RAS_ICanvas.cpp
+ * \ingroup bgerast
+ */
+
+#include "RAS_ICanvas.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_image.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
+
+#include "BLI_task.h"
+#include "BLI_path_util.h"
+#include "BLI_string.h"
+
+#include "MEM_guardedalloc.h"
+
+extern "C" {
+#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
+}
+
+
+// Task data for saving screenshots in a different thread.
+struct ScreenshotTaskData
+{
+ unsigned int *dumprect;
+ int dumpsx;
+ int dumpsy;
+ char *path;
+ ImageFormatData *im_format;
+};
+
+/**
+ * Function that actually performs the image compression and saving to disk of a screenshot.
+ * Run in a separate thread by RAS_ICanvas::save_screenshot().
+ *
+ * @param taskdata Must point to a ScreenshotTaskData object. This function takes ownership
+ * of all pointers in the ScreenshotTaskData, and frees them.
+ */
+void save_screenshot_thread_func(TaskPool *__restrict pool, void *taskdata, int threadid);
+
+
+RAS_ICanvas::RAS_ICanvas()
+{
+ m_taskscheduler = BLI_task_scheduler_create(TASK_SCHEDULER_AUTO_THREADS);
+ m_taskpool = BLI_task_pool_create(m_taskscheduler, NULL);
+}
+
+RAS_ICanvas::~RAS_ICanvas()
+{
+ if (m_taskpool) {
+ BLI_task_pool_work_and_wait(m_taskpool);
+ BLI_task_pool_free(m_taskpool);
+ m_taskpool = NULL;
+ }
+
+ if (m_taskscheduler) {
+ BLI_task_scheduler_free(m_taskscheduler);
+ m_taskscheduler = NULL;
+ }
+}
+
+
+void save_screenshot_thread_func(TaskPool *__restrict UNUSED(pool), void *taskdata, int UNUSED(threadid))
+{
+ ScreenshotTaskData *task = static_cast<ScreenshotTaskData *>(taskdata);
+
+ /* create and save imbuf */
+ ImBuf *ibuf = IMB_allocImBuf(task->dumpsx, task->dumpsy, 24, 0);
+ ibuf->rect = task->dumprect;
+
+ BKE_imbuf_write_as(ibuf, task->path, task->im_format, false);
+
+ ibuf->rect = NULL;
+ IMB_freeImBuf(ibuf);
+ MEM_freeN(task->dumprect);
+ MEM_freeN(task->path);
+ MEM_freeN(task->im_format);
+}
+
+
+void RAS_ICanvas::save_screenshot(const char *filename, int dumpsx, int dumpsy, unsigned int *dumprect,
+ ImageFormatData * im_format)
+{
+ /* create file path */
+ char *path = (char *)MEM_mallocN(FILE_MAX, "screenshot-path");
+ BLI_strncpy(path, filename, FILE_MAX);
+ BLI_path_abs(path, G.main->name);
+ BLI_path_frame(path, m_frame, 0);
+ m_frame++;
+ BKE_image_path_ensure_ext_from_imtype(path, im_format->imtype);
+
+ /* Save the actual file in a different thread, so that the
+ * game engine can keep running at full speed. */
+ ScreenshotTaskData *task = (ScreenshotTaskData *)MEM_mallocN(sizeof(ScreenshotTaskData), "screenshot-data");
+ task->dumprect = dumprect;
+ task->dumpsx = dumpsx;
+ task->dumpsy = dumpsy;
+ task->path = path;
+ task->im_format = im_format;
+
+ BLI_task_pool_push(m_taskpool,
+ save_screenshot_thread_func,
+ task,
+ true, // free task data
+ TASK_PRIORITY_LOW);
+}