diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_ILightObject.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_ILightObject.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_ILightObject.h b/source/gameengine/Rasterizer/RAS_ILightObject.h new file mode 100644 index 00000000000..28c5d9aedd7 --- /dev/null +++ b/source/gameengine/Rasterizer/RAS_ILightObject.h @@ -0,0 +1,84 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Mitchell Stokes + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file RAS_LightObject.h + * \ingroup bgerast + */ + +#ifndef __RAS_LIGHTOBJECT_H__ +#define __RAS_LIGHTOBJECT_H__ + +class RAS_ICanvas; + +class KX_Camera; +class KX_Scene; + +class MT_Transform; + +struct Image; + +class RAS_ILightObject +{ +public: + enum LightType { + LIGHT_SPOT, + LIGHT_SUN, + LIGHT_NORMAL + }; + bool m_modified; + int m_layer; + void *m_scene; + void *m_light; + + float m_energy; + float m_distance; + + float m_color[3]; + + float m_att1; + float m_att2; + float m_spotsize; + float m_spotblend; + + LightType m_type; + + bool m_nodiffuse; + bool m_nospecular; + bool m_glsl; + + virtual ~RAS_ILightObject() {} + virtual RAS_ILightObject* Clone() = 0; + + virtual bool HasShadowBuffer() = 0; + virtual int GetShadowLayer() = 0; + virtual void BindShadowBuffer(RAS_ICanvas *canvas, KX_Camera *cam, MT_Transform& camtrans) = 0; + virtual void UnbindShadowBuffer() = 0; + virtual Image *GetTextureImage(short texslot) = 0; + virtual void Update() = 0; +}; + +#endif /* __RAS_LIGHTOBJECT_H__ */ |