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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h55
1 files changed, 34 insertions, 21 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index 81dcd6bd394..d4a9177a85d 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -33,12 +33,23 @@
#pragma warning (disable:4786)
#endif
+#include "STR_HashedString.h"
+
#include "MT_CmMatrix4x4.h"
#include "MT_Matrix4x4.h"
+#include "RAS_TexVert.h"
+
+#include <vector>
+using namespace std;
+
class RAS_ICanvas;
class RAS_IPolyMaterial;
-#include "RAS_MaterialBucket.h"
+
+typedef vector<unsigned short> KX_IndexArray;
+typedef vector<RAS_TexVert> KX_VertexArray;
+typedef vector< KX_VertexArray* > vecVertexArray;
+typedef vector< KX_IndexArray* > vecIndexArrays;
/**
* 3D rendering device context interface.
@@ -67,6 +78,16 @@ public:
};
/**
+ * Drawing modes
+ */
+
+ enum DrawMode {
+ KX_MODE_LINES = 1,
+ KX_MODE_TRIANGLES,
+ KX_MODE_QUADS
+ };
+
+ /**
* Valid SetDepthMask parameters
*/
enum DepthMask {
@@ -199,45 +220,37 @@ public:
* IndexPrimitives: Renders primitives.
* @param vertexarrays is an array of vertex arrays
* @param indexarrays is an array of index arrays
- * @param mode determines the type of primitive stored in the vertex/index arrays:
- * 0 triangles
- * 1 lines (default)
- * 2 quads
- * @param polymat (reserved)
+ * @param mode determines the type of primitive stored in the vertex/index arrays
* @param useObjectColor will render the object using @param rgbacolor instead of
* vertex colors.
*/
- virtual void IndexPrimitives( const vecVertexArray& vertexarrays,
+ virtual void IndexPrimitives( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
+ DrawMode mode,
bool useObjectColor,
const MT_Vector4& rgbacolor,
class KX_ListSlot** slot)=0;
+ virtual void IndexPrimitivesMulti(
+ const vecVertexArray& vertexarrays,
+ const vecIndexArrays & indexarrays,
+ DrawMode mode,
+ bool useObjectColor,
+ const MT_Vector4& rgbacolor,
+ class KX_ListSlot** slot)=0;
+
/**
* IndexPrimitives_3DText will render text into the polygons.
* The text to be rendered is from @param rendertools client object's text property.
*/
virtual void IndexPrimitives_3DText( const vecVertexArray& vertexarrays,
const vecIndexArrays & indexarrays,
- int mode,
+ DrawMode mode,
class RAS_IPolyMaterial* polymat,
class RAS_IRenderTools* rendertools,
bool useObjectColor,
const MT_Vector4& rgbacolor)=0;
- virtual void IndexPrimitivesMulti(
- const vecVertexArray& vertexarrays,
- const vecIndexArrays & indexarrays,
- int mode,
- class RAS_IPolyMaterial* polymat,
- class RAS_IRenderTools* rendertools,
- bool useObjectColor,
- const MT_Vector4& rgbacolor,
- class KX_ListSlot** slot)=0;
-
virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat)=0;
/* This one should become our final version, methinks. */
/**