Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h191
1 files changed, 191 insertions, 0 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
new file mode 100644
index 00000000000..d3a2a74887c
--- /dev/null
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -0,0 +1,191 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __RAS_IRASTERIZER
+#define __RAS_IRASTERIZER
+
+#ifdef WIN32
+#pragma warning (disable:4786)
+#endif
+
+#include "MT_CmMatrix4x4.h"
+#include "MT_Matrix4x4.h"
+
+class RAS_ICanvas;
+class RAS_IPolyMaterial;
+#include "RAS_MaterialBucket.h"
+
+/**
+ * 3D rendering device context interface.
+ */
+
+class RAS_IRasterizer
+{
+
+public:
+
+ RAS_IRasterizer(RAS_ICanvas* canv){};
+ virtual ~RAS_IRasterizer(){};
+ enum {
+ RAS_RENDER_3DPOLYGON_TEXT = 16384
+ };
+ enum {
+ KX_BOUNDINGBOX = 1,
+ KX_WIREFRAME,
+ KX_SOLID,
+ KX_SHADED,
+ KX_TEXTURED
+ };
+
+ enum {
+ KX_DEPTHMASK_ENABLED =1,
+ KX_DEPTHMASK_DISABLED,
+ };
+
+ enum {
+ RAS_STEREO_NOSTEREO = 1,
+ RAS_STEREO_QUADBUFFERED,
+ RAS_STEREO_ABOVEBELOW,
+ RAS_STEREO_INTERLACED,
+ };
+ enum {
+ RAS_STEREO_LEFTEYE = 1,
+ RAS_STEREO_RIGHTEYE,
+ };
+
+ virtual void SetDepthMask(int depthmask)=0;
+ virtual void SetMaterial(const RAS_IPolyMaterial& mat)=0;
+ virtual bool Init()=0;
+ virtual void Exit()=0;
+ virtual bool BeginFrame(int drawingmode, double time)=0;
+ virtual void ClearDepthBuffer()=0;
+ virtual void ClearCachingInfo(void)=0;
+ virtual void EndFrame()=0;
+ virtual void SetRenderArea()=0;
+
+ virtual void SetStereoMode(const int stereomode)=0;
+ virtual bool Stereo()=0;
+ virtual void SetEye(const int eye)=0;
+ virtual void SetEyeSeparation(const float eyeseparation)=0;
+ virtual void SetFocalLength(const float focallength)=0;
+
+ virtual void SwapBuffers()=0;
+ virtual void IndexPrimitives( const vecVertexArray& vertexarrays,
+ const vecIndexArrays & indexarrays,
+ int mode,
+ class RAS_IPolyMaterial* polymat,
+ class RAS_IRenderTools* rendertools,
+ bool useObjectColor,
+ const MT_Vector4& rgbacolor)=0;
+ virtual void IndexPrimitives_Ex( const vecVertexArray& vertexarrays,
+ const vecIndexArrays & indexarrays,
+ int mode,
+ class RAS_IPolyMaterial* polymat,
+ class RAS_IRenderTools* rendertools,
+ bool useObjectColor,
+ const MT_Vector4& rgbacolor)=0;
+ virtual void IndexPrimitives_3DText( const vecVertexArray& vertexarrays,
+ const vecIndexArrays & indexarrays,
+ int mode,
+ class RAS_IPolyMaterial* polymat,
+ class RAS_IRenderTools* rendertools,
+ bool useObjectColor,
+ const MT_Vector4& rgbacolor)=0;
+
+ virtual void SetProjectionMatrix(MT_CmMatrix4x4 & mat)=0;
+ /* This one should become our final version, methinks. */
+ /**
+ * Set the projection matrix for the rasterizer. This projects
+ * from camera coordinates to window coordinates.
+ * @param mat The projection matrix.
+ */
+ virtual void SetProjectionMatrix(MT_Matrix4x4 & mat)=0;
+ virtual void SetViewMatrix(const MT_Matrix4x4 & mat,
+ const MT_Vector3& campos,
+ const MT_Point3 &camLoc,
+ const MT_Quaternion &camOrientQuat)=0;
+ virtual const MT_Point3& GetCameraPosition()=0;
+ virtual void LoadViewMatrix()=0;
+
+ virtual void SetFog(float start,
+ float dist,
+ float r,
+ float g,
+ float b)=0;
+
+ virtual void SetFogColor(float r,
+ float g,
+ float b)=0;
+
+ virtual void SetFogStart(float start)=0;
+ virtual void SetFogEnd(float end)=0;
+
+ virtual void DisplayFog()=0;
+ virtual void DisableFog()=0;
+
+ virtual void SetBackColor(float red,
+ float green,
+ float blue,
+ float alpha)=0;
+
+ virtual void SetDrawingMode(int drawingmode)=0;
+ virtual int GetDrawingMode()=0;
+
+ virtual void EnableTextures(bool enable)=0;
+
+ virtual void SetCullFace(bool enable)=0;
+
+ virtual double GetTime()=0;
+
+ virtual MT_Matrix4x4 GetFrustumMatrix(
+ float left,
+ float right,
+ float bottom,
+ float top,
+ float frustnear,
+ float frustfar
+ )=0;
+
+ virtual void SetSpecularity(float specX,
+ float specY,
+ float specZ,
+ float specval)=0;
+
+ virtual void SetShinyness(float shiny)=0;
+ virtual void SetDiffuse(float difX,
+ float difY,
+ float difZ,
+ float diffuse)=0;
+
+};
+
+#endif //__RAS_IRASTERIZER
+