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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRasterizer.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_IRasterizer.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRasterizer.h b/source/gameengine/Rasterizer/RAS_IRasterizer.h
index dc92408915b..783c216e3c5 100644
--- a/source/gameengine/Rasterizer/RAS_IRasterizer.h
+++ b/source/gameengine/Rasterizer/RAS_IRasterizer.h
@@ -64,7 +64,7 @@ typedef vector<KX_VertexArray *> vecVertexArray;
typedef vector<KX_IndexArray *> vecIndexArrays;
/**
- * 3D rendering device context interface.
+ * 3D rendering device context interface.
*/
class RAS_IRasterizer
{
@@ -275,7 +275,7 @@ public:
* SwapBuffers swaps the back buffer with the front buffer.
*/
virtual void SwapBuffers() = 0;
-
+
// Drawing Functions
/**
* IndexPrimitives: Renders primitives from mesh slot.
@@ -286,7 +286,7 @@ public:
* IndexPrimitives_3DText will render text into the polygons.
*/
virtual void IndexPrimitives_3DText(class RAS_MeshSlot &ms, class RAS_IPolyMaterial *polymat) = 0;
-
+
virtual void SetProjectionMatrix(MT_CmMatrix4x4 &mat) = 0;
/* This one should become our final version, methinks. */
@@ -316,7 +316,7 @@ public:
virtual void EnableFog(bool enable) = 0;
virtual void SetBackColor(float color[3]) = 0;
-
+
/**
* \param drawingmode = KX_BOUNDINGBOX, KX_WIREFRAME, KX_SOLID, KX_SHADED or KX_TEXTURED.
*/
@@ -374,7 +374,7 @@ public:
* Sets the specular color component of the lighting equation.
*/
virtual void SetSpecularity(float specX, float specY, float specZ, float specval) = 0;
-
+
/**
* Sets the specular exponent component of the lighting equation.
*/
@@ -387,9 +387,9 @@ public:
/**
* Sets the emissive color component of the lighting equation.
- */
+ */
virtual void SetEmissive(float eX, float eY, float eZ, float e) = 0;
-
+
virtual void SetAmbientColor(float color[3]) = 0;
virtual void SetAmbient(float factor) = 0;
@@ -397,12 +397,12 @@ public:
* Sets a polygon offset. z depth will be: z1 = mult*z0 + add
*/
virtual void SetPolygonOffset(float mult, float add) = 0;
-
+
virtual void DrawDebugLine(SCA_IScene *scene, const MT_Vector3 &from, const MT_Vector3 &to, const MT_Vector3& color) = 0;
virtual void DrawDebugCircle(SCA_IScene *scene, const MT_Vector3 &center, const MT_Scalar radius,
const MT_Vector3 &color, const MT_Vector3 &normal, int nsector) = 0;
virtual void FlushDebugShapes(SCA_IScene *scene) = 0;
-
+
virtual void SetTexCoordNum(int num) = 0;
virtual void SetAttribNum(int num) = 0;
virtual void SetTexCoord(TexCoGen coords, int unit) = 0;
@@ -413,10 +413,10 @@ public:
virtual bool QueryLists() { return false; }
virtual bool QueryArrays() { return false; }
-
+
virtual void EnableMotionBlur(float motionblurvalue) = 0;
virtual void DisableMotionBlur() = 0;
-
+
virtual float GetMotionBlurValue() = 0;
virtual int GetMotionBlurState() = 0;
virtual void SetMotionBlurState(int newstate) = 0;