diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_IRenderTools.h')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_IRenderTools.h | 58 |
1 files changed, 25 insertions, 33 deletions
diff --git a/source/gameengine/Rasterizer/RAS_IRenderTools.h b/source/gameengine/Rasterizer/RAS_IRenderTools.h index b4c0386613f..57f331e64cb 100644 --- a/source/gameengine/Rasterizer/RAS_IRenderTools.h +++ b/source/gameengine/Rasterizer/RAS_IRenderTools.h @@ -31,6 +31,7 @@ #include "MT_Transform.h" #include "RAS_IRasterizer.h" +#include "RAS_2DFilterManager.h" #include <vector> #include <algorithm> @@ -38,18 +39,17 @@ class RAS_IPolyMaterial; struct RAS_LightObject; + class RAS_IRenderTools { protected: - float m_viewmat[16]; void* m_clientobject; void* m_auxilaryClientInfo; - bool m_modified; - std::vector<struct RAS_LightObject*> m_lights; - + + RAS_2DFilterManager m_filtermanager; public: enum RAS_TEXT_RENDER_MODE { @@ -58,11 +58,14 @@ public: RAS_TEXT_PADDED, RAS_TEXT_MAX }; - + enum RAS_LIGHT_MODE { + RAS_LIGHT_NONE = -1, + RAS_LIGHT_OBJECT_LAYER = 0 + }; + RAS_IRenderTools( ) : - m_clientobject(NULL), - m_modified(true) + m_clientobject(NULL) { }; @@ -124,23 +127,21 @@ public: float v1[3], float v2[3], float v3[3], - float v4[3] + float v4[3], + int glattrib )=0; virtual - void - SetViewMat( - const MT_Transform& trans - ); - - virtual - int + void ProcessLighting( - int layer + int layer, + const MT_Transform& trans )=0; + virtual void SetClientObject( + RAS_IRasterizer* rasty, void* obj ); @@ -175,25 +176,16 @@ public: void MotionBlur(RAS_IRasterizer* rasterizer)=0; - virtual - class RAS_IPolyMaterial* - CreateBlenderPolyMaterial( - const STR_String &texname, - bool ba, - const STR_String& matname, - int tile, - int tilexrep, - int tileyrep, - int mode, - bool transparant, - bool zsort, - int lightlayer, - bool bIsTriangle, - void* clientobject, - void* tface - )=0; + virtual + void + Update2DFilter(vector<STR_String>& propNames, void* gameObj, RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)=0; + + virtual + void + Render2DFilters(RAS_ICanvas* canvas)=0; }; #endif //__RAS_IRENDERTOOLS + |