diff options
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.cpp')
-rw-r--r-- | source/gameengine/Rasterizer/RAS_MaterialBucket.cpp | 679 |
1 files changed, 0 insertions, 679 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp deleted file mode 100644 index 9cd8f77adfd..00000000000 --- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp +++ /dev/null @@ -1,679 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/Rasterizer/RAS_MaterialBucket.cpp - * \ingroup bgerast - */ - - -#include "RAS_MaterialBucket.h" - -#ifdef _MSC_VER -# pragma warning (disable:4786) -#endif - -#ifdef WIN32 -#include <windows.h> -#endif // WIN32 - -#include "RAS_IPolygonMaterial.h" -#include "RAS_TexVert.h" -#include "RAS_IRasterizer.h" -#include "RAS_MeshObject.h" -#include "RAS_Deformer.h" // __NLA - -/* mesh slot */ - -RAS_MeshSlot::RAS_MeshSlot() : SG_QList() -{ - m_clientObj = NULL; - m_pDeformer = NULL; - m_OpenGLMatrix = NULL; - m_mesh = NULL; - m_bucket = NULL; - m_bVisible = false; - m_bCulled = true; - m_bObjectColor = false; - m_RGBAcolor = MT_Vector4(0.0f, 0.0f, 0.0f, 0.0f); - m_DisplayList = NULL; - m_bDisplayList = true; - m_joinSlot = NULL; - m_pDerivedMesh = NULL; -} - -RAS_MeshSlot::~RAS_MeshSlot() -{ - RAS_DisplayArrayList::iterator it; - -#ifdef USE_SPLIT - Split(true); - - while (m_joinedSlots.size()) - m_joinedSlots.front()->Split(true); -#endif - - for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) { - (*it)->m_users--; - if ((*it)->m_users == 0) - delete *it; - } - - if (m_DisplayList) { - m_DisplayList->Release(); - m_DisplayList = NULL; - } -} - -RAS_MeshSlot::RAS_MeshSlot(const RAS_MeshSlot& slot) : SG_QList() -{ - RAS_DisplayArrayList::iterator it; - - m_clientObj = NULL; - m_pDeformer = NULL; - m_pDerivedMesh = NULL; - m_OpenGLMatrix = NULL; - m_mesh = slot.m_mesh; - m_bucket = slot.m_bucket; - m_bVisible = slot.m_bVisible; - m_bCulled = slot.m_bCulled; - m_bObjectColor = slot.m_bObjectColor; - m_RGBAcolor = slot.m_RGBAcolor; - m_DisplayList = NULL; - m_bDisplayList = slot.m_bDisplayList; - m_joinSlot = NULL; - m_currentArray = slot.m_currentArray; - m_displayArrays = slot.m_displayArrays; - m_joinedSlots = slot.m_joinedSlots; - - m_startarray = slot.m_startarray; - m_startvertex = slot.m_startvertex; - m_startindex = slot.m_startindex; - m_endarray = slot.m_endarray; - m_endvertex = slot.m_endvertex; - m_endindex = slot.m_endindex; - - for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) { - // don't copy display arrays for now because it breaks python - // access to vertices, but we'll need a solution if we want to - // join display arrays for reducing draw calls. - //*it = new RAS_DisplayArray(**it); - //(*it)->m_users = 1; - - (*it)->m_users++; - } -} - -void RAS_MeshSlot::init(RAS_MaterialBucket *bucket, int numverts) -{ - m_bucket = bucket; - - SetDisplayArray(numverts); - - m_startarray = 0; - m_startvertex = 0; - m_startindex = 0; - m_endarray = 0; - m_endvertex = 0; - m_endindex = 0; -} - -void RAS_MeshSlot::begin(RAS_MeshSlot::iterator& it) -{ - int startvertex, endvertex; - int startindex, endindex; - - it.array = m_displayArrays.empty() ? NULL : m_displayArrays[m_startarray]; - - if (it.array == NULL || it.array->m_index.size() == 0 || it.array->m_vertex.size() == 0) { - it.array = NULL; - it.vertex = NULL; - it.index = NULL; - it.startvertex = 0; - it.endvertex = 0; - it.totindex = 0; - } - else { - startvertex = m_startvertex; - endvertex = (m_startarray == m_endarray)? m_endvertex: it.array->m_vertex.size(); - startindex = m_startindex; - endindex = (m_startarray == m_endarray)? m_endindex: it.array->m_index.size(); - - it.vertex = &it.array->m_vertex[0]; - it.index = &it.array->m_index[startindex]; - it.startvertex = startvertex; - it.endvertex = endvertex; - it.totindex = endindex-startindex; - it.arraynum = m_startarray; - } -} - -void RAS_MeshSlot::next(RAS_MeshSlot::iterator& it) -{ - int startvertex, endvertex; - int startindex, endindex; - - if (it.arraynum == (size_t)m_endarray) { - it.array = NULL; - it.vertex = NULL; - it.index = NULL; - it.startvertex = 0; - it.endvertex = 0; - it.totindex = 0; - } - else { - it.arraynum++; - it.array = m_displayArrays[it.arraynum]; - - startindex = 0; - endindex = (it.arraynum == (size_t)m_endarray)? m_endindex: it.array->m_index.size(); - startvertex = 0; - endvertex = (it.arraynum == (size_t)m_endarray)? m_endvertex: it.array->m_vertex.size(); - - it.vertex = &it.array->m_vertex[0]; - it.index = &it.array->m_index[startindex]; - it.startvertex = startvertex; - it.endvertex = endvertex; - it.totindex = endindex-startindex; - } -} - -bool RAS_MeshSlot::end(RAS_MeshSlot::iterator& it) -{ - return (it.array == NULL); -} - -RAS_DisplayArray *RAS_MeshSlot::CurrentDisplayArray() -{ - return m_currentArray; -} - -void RAS_MeshSlot::SetDisplayArray(int numverts) -{ - RAS_DisplayArrayList::iterator it; - RAS_DisplayArray *darray = NULL; - - for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) { - darray = *it; - - if (darray->m_type == numverts) { - if (darray->m_index.size()+numverts >= RAS_DisplayArray::BUCKET_MAX_INDEX) - darray = NULL; - else if (darray->m_vertex.size()+numverts >= RAS_DisplayArray::BUCKET_MAX_VERTEX) - darray = NULL; - else - break; - } - else - darray = NULL; - } - - if (!darray) { - darray = new RAS_DisplayArray(); - darray->m_users = 1; - - if (numverts == 2) darray->m_type = RAS_DisplayArray::LINE; - else if (numverts == 3) darray->m_type = RAS_DisplayArray::TRIANGLE; - else darray->m_type = RAS_DisplayArray::QUAD; - - m_displayArrays.push_back(darray); - - if (numverts == 2) - darray->m_type = RAS_DisplayArray::LINE; - else if (numverts == 3) - darray->m_type = RAS_DisplayArray::TRIANGLE; - else if (numverts == 4) - darray->m_type = RAS_DisplayArray::QUAD; - - m_endarray = m_displayArrays.size()-1; - m_endvertex = 0; - m_endindex = 0; - } - - m_currentArray = darray; -} - -void RAS_MeshSlot::AddPolygon(int numverts) -{ - SetDisplayArray(numverts); -} - -int RAS_MeshSlot::AddVertex(const RAS_TexVert& tv) -{ - RAS_DisplayArray *darray; - int offset; - - darray = m_currentArray; - darray->m_vertex.push_back(tv); - offset = darray->m_vertex.size()-1; - - if (darray == m_displayArrays[m_endarray]) - m_endvertex++; - - return offset; -} - -void RAS_MeshSlot::AddPolygonVertex(int offset) -{ - RAS_DisplayArray *darray; - - darray = m_currentArray; - darray->m_index.push_back(offset); - - if (darray == m_displayArrays[m_endarray]) - m_endindex++; -} - -void RAS_MeshSlot::UpdateDisplayArraysOffset() -{ - unsigned int offset = 0; - for (unsigned short i = 0; i < m_displayArrays.size(); ++i) { - RAS_DisplayArray *darray = m_displayArrays[i]; - darray->m_offset = offset; - offset += darray->m_vertex.size(); - } -} - -void RAS_MeshSlot::SetDeformer(RAS_Deformer* deformer) -{ - if (deformer && m_pDeformer != deformer) { - RAS_DisplayArrayList::iterator it; - if (deformer->ShareVertexArray()) { - // this deformer uses the base vertex array, first release the current ones - for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) { - (*it)->m_users--; - if ((*it)->m_users == 0) - delete *it; - } - m_displayArrays.clear(); - // then hook to the base ones - RAS_MeshMaterial *mmat = m_mesh->GetMeshMaterial(m_bucket->GetPolyMaterial()); - if (mmat && mmat->m_baseslot) { - m_displayArrays = mmat->m_baseslot->m_displayArrays; - for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) { - (*it)->m_users++; - } - } - } - else { - // no sharing - // we create local copy of RAS_DisplayArray when we have a deformer: - // this way we can avoid conflict between the vertex cache of duplicates - for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) { - if (deformer->UseVertexArray()) { - // the deformer makes use of vertex array, make sure we have our local copy - if ((*it)->m_users > 1) { - // only need to copy if there are other users - // note that this is the usual case as vertex arrays are held by the material base slot - RAS_DisplayArray *newarray = new RAS_DisplayArray(*(*it)); - newarray->m_users = 1; - (*it)->m_users--; - *it = newarray; - } - } else { - // the deformer is not using vertex array (Modifier), release them - (*it)->m_users--; - if ((*it)->m_users == 0) - delete *it; - } - } - if (!deformer->UseVertexArray()) { - m_displayArrays.clear(); - m_startarray = 0; - m_startvertex = 0; - m_startindex = 0; - m_endarray = 0; - m_endvertex = 0; - m_endindex = 0; - } - } - } - m_pDeformer = deformer; -} - -bool RAS_MeshSlot::Equals(RAS_MeshSlot *target) -{ - if (!m_OpenGLMatrix || !target->m_OpenGLMatrix) - return false; - if (m_pDeformer || target->m_pDeformer) - return false; - if (m_bVisible != target->m_bVisible) - return false; - if (m_bObjectColor != target->m_bObjectColor) - return false; - if (m_bObjectColor && !(m_RGBAcolor == target->m_RGBAcolor)) - return false; - - return true; -} - -bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance) -{ - RAS_DisplayArrayList::iterator it; - iterator mit; - size_t i; - - // verify if we can join - if (m_joinSlot || (m_joinedSlots.empty() == false) || target->m_joinSlot) - return false; - - if (!Equals(target)) - return false; - - MT_Vector3 co(&m_OpenGLMatrix[12]); - MT_Vector3 targetco(&target->m_OpenGLMatrix[12]); - - if ((co - targetco).length() > distance) - return false; - - MT_Matrix4x4 mat(m_OpenGLMatrix); - MT_Matrix4x4 targetmat(target->m_OpenGLMatrix); - targetmat.invert(); - - MT_Matrix4x4 transform = targetmat*mat; - - // m_mesh, clientobj - m_joinSlot = target; - m_joinInvTransform = transform; - m_joinInvTransform.invert(); - target->m_joinedSlots.push_back(this); - - MT_Matrix4x4 ntransform = m_joinInvTransform.transposed(); - ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f; - - for (begin(mit); !end(mit); next(mit)) - for (i=mit.startvertex; i<mit.endvertex; i++) - mit.vertex[i].Transform(transform, ntransform); - - /* We know we'll need a list at least this big, reserve in advance */ - target->m_displayArrays.reserve(target->m_displayArrays.size() + m_displayArrays.size()); - - for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) { - target->m_displayArrays.push_back(*it); - target->m_endarray++; - target->m_endvertex = target->m_displayArrays.back()->m_vertex.size(); - target->m_endindex = target->m_displayArrays.back()->m_index.size(); - } - - if (m_DisplayList) { - m_DisplayList->Release(); - m_DisplayList = NULL; - } - if (target->m_DisplayList) { - target->m_DisplayList->Release(); - target->m_DisplayList = NULL; - } - - return true; -#if 0 - return false; -#endif -} - -bool RAS_MeshSlot::Split(bool force) -{ - list<RAS_MeshSlot*>::iterator jit; - RAS_MeshSlot *target = m_joinSlot; - RAS_DisplayArrayList::iterator it, jt; - iterator mit; - size_t i, found0 = 0, found1 = 0; - - if (target && (force || !Equals(target))) { - m_joinSlot = NULL; - - for (jit=target->m_joinedSlots.begin(); jit!=target->m_joinedSlots.end(); jit++) { - if (*jit == this) { - target->m_joinedSlots.erase(jit); - found0 = 1; - break; - } - } - - if (!found0) - abort(); - - for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) { - found1 = 0; - for (jt=target->m_displayArrays.begin(); jt!=target->m_displayArrays.end(); jt++) { - if (*jt == *it) { - target->m_displayArrays.erase(jt); - target->m_endarray--; - found1 = 1; - break; - } - } - - if (!found1) - abort(); - } - - if (target->m_displayArrays.empty() == false) { - target->m_endvertex = target->m_displayArrays.back()->m_vertex.size(); - target->m_endindex = target->m_displayArrays.back()->m_index.size(); - } - else { - target->m_endvertex = 0; - target->m_endindex = 0; - } - - MT_Matrix4x4 ntransform = m_joinInvTransform.inverse().transposed(); - ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f; - - for (begin(mit); !end(mit); next(mit)) - for (i=mit.startvertex; i<mit.endvertex; i++) - mit.vertex[i].Transform(m_joinInvTransform, ntransform); - - if (target->m_DisplayList) { - target->m_DisplayList->Release(); - target->m_DisplayList = NULL; - } - - return true; - } - - return false; -} - - -#ifdef USE_SPLIT -bool RAS_MeshSlot::IsCulled() -{ - if (m_joinSlot) - return true; - if (!m_bCulled) - return false; - list<RAS_MeshSlot*>::iterator it; - for (it=m_joinedSlots.begin(); it!=m_joinedSlots.end(); it++) - if (!(*it)->m_bCulled) - return false; - return true; -} -#endif - -/* material bucket sorting */ - -struct RAS_MaterialBucket::less -{ - bool operator()(const RAS_MaterialBucket* x, const RAS_MaterialBucket* y) const - { - return *x->GetPolyMaterial() < *y->GetPolyMaterial(); - } -}; - -/* material bucket */ - -RAS_MaterialBucket::RAS_MaterialBucket(RAS_IPolyMaterial* mat) -{ - m_material = mat; -} - -RAS_MaterialBucket::~RAS_MaterialBucket() -{ -} - -RAS_IPolyMaterial* RAS_MaterialBucket::GetPolyMaterial() const -{ - return m_material; -} - -bool RAS_MaterialBucket::IsAlpha() const -{ - return (m_material->IsAlpha()); -} - -bool RAS_MaterialBucket::IsZSort() const -{ - return (m_material->IsZSort()); -} - -RAS_MeshSlot* RAS_MaterialBucket::AddMesh(int numverts) -{ - RAS_MeshSlot *ms; - - m_meshSlots.push_back(RAS_MeshSlot()); - - ms = &m_meshSlots.back(); - ms->init(this, numverts); - - return ms; -} - -RAS_MeshSlot* RAS_MaterialBucket::CopyMesh(RAS_MeshSlot *ms) -{ - m_meshSlots.push_back(RAS_MeshSlot(*ms)); - - return &m_meshSlots.back(); -} - -void RAS_MaterialBucket::RemoveMesh(RAS_MeshSlot* ms) -{ - list<RAS_MeshSlot>::iterator it; - - for (it=m_meshSlots.begin(); it!=m_meshSlots.end(); it++) { - if (&*it == ms) { - m_meshSlots.erase(it); - return; - } - } -} - -list<RAS_MeshSlot>::iterator RAS_MaterialBucket::msBegin() -{ - return m_meshSlots.begin(); -} - -list<RAS_MeshSlot>::iterator RAS_MaterialBucket::msEnd() -{ - return m_meshSlots.end(); -} - -bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty) -{ - bool uselights; - - if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && !m_material->CastsShadows()) - return false; - - if (rasty->GetDrawingMode() != RAS_IRasterizer::KX_SHADOW && m_material->OnlyShadow()) - return false; - - if (!rasty->SetMaterial(*m_material)) - return false; - - uselights= m_material->UsesLighting(rasty); - rasty->ProcessLighting(uselights, cameratrans); - - return true; -} - -void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_MeshSlot &ms) -{ - m_material->ActivateMeshSlot(ms, rasty); - - if (ms.m_pDeformer) - { - if (ms.m_pDeformer->Apply(m_material)) - ms.m_mesh->SetMeshModified(true); - // KX_ReInstanceShapeFromMesh(ms.m_mesh); // Recompute the physics mesh. (Can't call KX_* from RAS_) - } - - if (IsZSort() && rasty->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID) - ms.m_mesh->SortPolygons(ms, cameratrans*MT_Transform(ms.m_OpenGLMatrix)); - - rasty->PushMatrix(); - if (!ms.m_pDeformer || !ms.m_pDeformer->SkipVertexTransform()) - { - rasty->applyTransform(ms.m_OpenGLMatrix,m_material->GetDrawingMode()); - } - - if (rasty->QueryLists()) - if (ms.m_DisplayList) - ms.m_DisplayList->SetModified(ms.m_mesh->MeshModified()); - - // verify if we can use display list, not for deformed object, and - // also don't create a new display list when drawing shadow buffers, - // then it won't have texture coordinates for actual drawing. also - // for zsort we can't make a display list, since the polygon order - // changes all the time. - if (ms.m_pDeformer && ms.m_pDeformer->IsDynamic()) - ms.m_bDisplayList = false; - else if (!ms.m_DisplayList && rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW) - ms.m_bDisplayList = false; - else if (IsZSort()) - ms.m_bDisplayList = false; - else if (m_material->UsesObjectColor() && ms.m_bObjectColor) - ms.m_bDisplayList = false; - else - ms.m_bDisplayList = true; - - if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT) { - // for text drawing using faces - rasty->IndexPrimitives_3DText(ms, m_material); - } - else { - rasty->IndexPrimitives(ms); - } - - rasty->PopMatrix(); -} - -void RAS_MaterialBucket::Optimize(MT_Scalar distance) -{ - /* TODO: still have to check before this works correct: - * - lightlayer, frontface, text, billboard - * - make it work with physics */ - -#if 0 - list<RAS_MeshSlot>::iterator it; - list<RAS_MeshSlot>::iterator jt; - - // greed joining on all following buckets - for (it=m_meshSlots.begin(); it!=m_meshSlots.end(); it++) - for (jt=it, jt++; jt!=m_meshSlots.end(); jt++) - jt->Join(&*it, distance); -#endif -} - |