Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
index 2078fc99f2e..9cd8f77adfd 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
@@ -58,7 +58,7 @@ RAS_MeshSlot::RAS_MeshSlot() : SG_QList()
m_bVisible = false;
m_bCulled = true;
m_bObjectColor = false;
- m_RGBAcolor = MT_Vector4(0.0, 0.0, 0.0, 0.0);
+ m_RGBAcolor = MT_Vector4(0.0f, 0.0f, 0.0f, 0.0f);
m_DisplayList = NULL;
m_bDisplayList = true;
m_joinSlot = NULL;
@@ -649,15 +649,13 @@ void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRa
else
ms.m_bDisplayList = true;
- // for text drawing using faces
- if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT)
+ if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT) {
+ // for text drawing using faces
rasty->IndexPrimitives_3DText(ms, m_material);
- // for multitexturing
- else if ((m_material->GetFlag() & (RAS_MULTITEX|RAS_BLENDERGLSL)))
- rasty->IndexPrimitivesMulti(ms);
- // use normal IndexPrimitives
- else
+ }
+ else {
rasty->IndexPrimitives(ms);
+ }
rasty->PopMatrix();
}