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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.cpp')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.cpp679
1 files changed, 0 insertions, 679 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp b/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
deleted file mode 100644
index 0de9af50872..00000000000
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
+++ /dev/null
@@ -1,679 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Rasterizer/RAS_MaterialBucket.cpp
- * \ingroup bgerast
- */
-
-
-#include "RAS_MaterialBucket.h"
-
-#ifdef _MSC_VER
-# pragma warning (disable:4786)
-#endif
-
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-
-#include "RAS_IPolygonMaterial.h"
-#include "RAS_TexVert.h"
-#include "RAS_IRasterizer.h"
-#include "RAS_MeshObject.h"
-#include "RAS_Deformer.h" // __NLA
-
-/* mesh slot */
-
-RAS_MeshSlot::RAS_MeshSlot() : SG_QList()
-{
- m_clientObj = NULL;
- m_pDeformer = NULL;
- m_OpenGLMatrix = NULL;
- m_mesh = NULL;
- m_bucket = NULL;
- m_bVisible = false;
- m_bCulled = true;
- m_bObjectColor = false;
- m_RGBAcolor = MT_Vector4(0.0f, 0.0f, 0.0f, 0.0f);
- m_DisplayList = NULL;
- m_bDisplayList = true;
- m_joinSlot = NULL;
- m_pDerivedMesh = NULL;
-}
-
-RAS_MeshSlot::~RAS_MeshSlot()
-{
- RAS_DisplayArrayList::iterator it;
-
-#ifdef USE_SPLIT
- Split(true);
-
- while (m_joinedSlots.size())
- m_joinedSlots.front()->Split(true);
-#endif
-
- for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
- (*it)->m_users--;
- if ((*it)->m_users == 0)
- delete *it;
- }
-
- if (m_DisplayList) {
- m_DisplayList->Release();
- m_DisplayList = NULL;
- }
-}
-
-RAS_MeshSlot::RAS_MeshSlot(const RAS_MeshSlot& slot) : SG_QList()
-{
- RAS_DisplayArrayList::iterator it;
-
- m_clientObj = NULL;
- m_pDeformer = NULL;
- m_pDerivedMesh = NULL;
- m_OpenGLMatrix = NULL;
- m_mesh = slot.m_mesh;
- m_bucket = slot.m_bucket;
- m_bVisible = slot.m_bVisible;
- m_bCulled = slot.m_bCulled;
- m_bObjectColor = slot.m_bObjectColor;
- m_RGBAcolor = slot.m_RGBAcolor;
- m_DisplayList = NULL;
- m_bDisplayList = slot.m_bDisplayList;
- m_joinSlot = NULL;
- m_currentArray = slot.m_currentArray;
- m_displayArrays = slot.m_displayArrays;
- m_joinedSlots = slot.m_joinedSlots;
-
- m_startarray = slot.m_startarray;
- m_startvertex = slot.m_startvertex;
- m_startindex = slot.m_startindex;
- m_endarray = slot.m_endarray;
- m_endvertex = slot.m_endvertex;
- m_endindex = slot.m_endindex;
-
- for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
- // don't copy display arrays for now because it breaks python
- // access to vertices, but we'll need a solution if we want to
- // join display arrays for reducing draw calls.
- //*it = new RAS_DisplayArray(**it);
- //(*it)->m_users = 1;
-
- (*it)->m_users++;
- }
-}
-
-void RAS_MeshSlot::init(RAS_MaterialBucket *bucket, int numverts)
-{
- m_bucket = bucket;
-
- SetDisplayArray(numverts);
-
- m_startarray = 0;
- m_startvertex = 0;
- m_startindex = 0;
- m_endarray = 0;
- m_endvertex = 0;
- m_endindex = 0;
-}
-
-void RAS_MeshSlot::begin(RAS_MeshSlot::iterator& it)
-{
- int startvertex, endvertex;
- int startindex, endindex;
-
- it.array = m_displayArrays.empty() ? NULL : m_displayArrays[m_startarray];
-
- if (it.array == NULL || it.array->m_index.size() == 0 || it.array->m_vertex.size() == 0) {
- it.array = NULL;
- it.vertex = NULL;
- it.index = NULL;
- it.startvertex = 0;
- it.endvertex = 0;
- it.totindex = 0;
- }
- else {
- startvertex = m_startvertex;
- endvertex = (m_startarray == m_endarray)? m_endvertex: it.array->m_vertex.size();
- startindex = m_startindex;
- endindex = (m_startarray == m_endarray)? m_endindex: it.array->m_index.size();
-
- it.vertex = &it.array->m_vertex[0];
- it.index = &it.array->m_index[startindex];
- it.startvertex = startvertex;
- it.endvertex = endvertex;
- it.totindex = endindex-startindex;
- it.arraynum = m_startarray;
- }
-}
-
-void RAS_MeshSlot::next(RAS_MeshSlot::iterator& it)
-{
- int startvertex, endvertex;
- int startindex, endindex;
-
- if (it.arraynum == (size_t)m_endarray) {
- it.array = NULL;
- it.vertex = NULL;
- it.index = NULL;
- it.startvertex = 0;
- it.endvertex = 0;
- it.totindex = 0;
- }
- else {
- it.arraynum++;
- it.array = m_displayArrays[it.arraynum];
-
- startindex = 0;
- endindex = (it.arraynum == (size_t)m_endarray)? m_endindex: it.array->m_index.size();
- startvertex = 0;
- endvertex = (it.arraynum == (size_t)m_endarray)? m_endvertex: it.array->m_vertex.size();
-
- it.vertex = &it.array->m_vertex[0];
- it.index = &it.array->m_index[startindex];
- it.startvertex = startvertex;
- it.endvertex = endvertex;
- it.totindex = endindex-startindex;
- }
-}
-
-bool RAS_MeshSlot::end(RAS_MeshSlot::iterator& it)
-{
- return (it.array == NULL);
-}
-
-RAS_DisplayArray *RAS_MeshSlot::CurrentDisplayArray()
-{
- return m_currentArray;
-}
-
-void RAS_MeshSlot::SetDisplayArray(int numverts)
-{
- RAS_DisplayArrayList::iterator it;
- RAS_DisplayArray *darray = NULL;
-
- for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
- darray = *it;
-
- if (darray->m_type == numverts) {
- if (darray->m_index.size()+numverts >= RAS_DisplayArray::BUCKET_MAX_INDEX)
- darray = NULL;
- else if (darray->m_vertex.size()+numverts >= RAS_DisplayArray::BUCKET_MAX_VERTEX)
- darray = NULL;
- else
- break;
- }
- else
- darray = NULL;
- }
-
- if (!darray) {
- darray = new RAS_DisplayArray();
- darray->m_users = 1;
-
- if (numverts == 2) darray->m_type = RAS_DisplayArray::LINE;
- else if (numverts == 3) darray->m_type = RAS_DisplayArray::TRIANGLE;
- else darray->m_type = RAS_DisplayArray::QUAD;
-
- m_displayArrays.push_back(darray);
-
- if (numverts == 2)
- darray->m_type = RAS_DisplayArray::LINE;
- else if (numverts == 3)
- darray->m_type = RAS_DisplayArray::TRIANGLE;
- else if (numverts == 4)
- darray->m_type = RAS_DisplayArray::QUAD;
-
- m_endarray = m_displayArrays.size()-1;
- m_endvertex = 0;
- m_endindex = 0;
- }
-
- m_currentArray = darray;
-}
-
-void RAS_MeshSlot::AddPolygon(int numverts)
-{
- SetDisplayArray(numverts);
-}
-
-int RAS_MeshSlot::AddVertex(const RAS_TexVert& tv)
-{
- RAS_DisplayArray *darray;
- int offset;
-
- darray = m_currentArray;
- darray->m_vertex.push_back(tv);
- offset = darray->m_vertex.size()-1;
-
- if (darray == m_displayArrays[m_endarray])
- m_endvertex++;
-
- return offset;
-}
-
-void RAS_MeshSlot::AddPolygonVertex(int offset)
-{
- RAS_DisplayArray *darray;
-
- darray = m_currentArray;
- darray->m_index.push_back(offset);
-
- if (darray == m_displayArrays[m_endarray])
- m_endindex++;
-}
-
-void RAS_MeshSlot::UpdateDisplayArraysOffset()
-{
- unsigned int offset = 0;
- for (unsigned short i = 0; i < m_displayArrays.size(); ++i) {
- RAS_DisplayArray *darray = m_displayArrays[i];
- darray->m_offset = offset;
- offset += darray->m_vertex.size();
- }
-}
-
-void RAS_MeshSlot::SetDeformer(RAS_Deformer* deformer)
-{
- if (deformer && m_pDeformer != deformer) {
- RAS_DisplayArrayList::iterator it;
- if (deformer->ShareVertexArray()) {
- // this deformer uses the base vertex array, first release the current ones
- for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
- (*it)->m_users--;
- if ((*it)->m_users == 0)
- delete *it;
- }
- m_displayArrays.clear();
- // then hook to the base ones
- RAS_MeshMaterial *mmat = m_mesh->GetMeshMaterial(m_bucket->GetPolyMaterial());
- if (mmat && mmat->m_baseslot) {
- m_displayArrays = mmat->m_baseslot->m_displayArrays;
- for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
- (*it)->m_users++;
- }
- }
- }
- else {
- // no sharing
- // we create local copy of RAS_DisplayArray when we have a deformer:
- // this way we can avoid conflict between the vertex cache of duplicates
- for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
- if (deformer->UseVertexArray()) {
- // the deformer makes use of vertex array, make sure we have our local copy
- if ((*it)->m_users > 1) {
- // only need to copy if there are other users
- // note that this is the usual case as vertex arrays are held by the material base slot
- RAS_DisplayArray *newarray = new RAS_DisplayArray(*(*it));
- newarray->m_users = 1;
- (*it)->m_users--;
- *it = newarray;
- }
- } else {
- // the deformer is not using vertex array (Modifier), release them
- (*it)->m_users--;
- if ((*it)->m_users == 0)
- delete *it;
- }
- }
- if (!deformer->UseVertexArray()) {
- m_displayArrays.clear();
- m_startarray = 0;
- m_startvertex = 0;
- m_startindex = 0;
- m_endarray = 0;
- m_endvertex = 0;
- m_endindex = 0;
- }
- }
- }
- m_pDeformer = deformer;
-}
-
-bool RAS_MeshSlot::Equals(RAS_MeshSlot *target)
-{
- if (!m_OpenGLMatrix || !target->m_OpenGLMatrix)
- return false;
- if (m_pDeformer || target->m_pDeformer)
- return false;
- if (m_bVisible != target->m_bVisible)
- return false;
- if (m_bObjectColor != target->m_bObjectColor)
- return false;
- if (m_bObjectColor && !(m_RGBAcolor == target->m_RGBAcolor))
- return false;
-
- return true;
-}
-
-bool RAS_MeshSlot::Join(RAS_MeshSlot *target, MT_Scalar distance)
-{
- RAS_DisplayArrayList::iterator it;
- iterator mit;
- size_t i;
-
- // verify if we can join
- if (m_joinSlot || (m_joinedSlots.empty() == false) || target->m_joinSlot)
- return false;
-
- if (!Equals(target))
- return false;
-
- MT_Vector3 co(&m_OpenGLMatrix[12]);
- MT_Vector3 targetco(&target->m_OpenGLMatrix[12]);
-
- if ((co - targetco).length() > distance)
- return false;
-
- MT_Matrix4x4 mat(m_OpenGLMatrix);
- MT_Matrix4x4 targetmat(target->m_OpenGLMatrix);
- targetmat.invert();
-
- MT_Matrix4x4 transform = targetmat*mat;
-
- // m_mesh, clientobj
- m_joinSlot = target;
- m_joinInvTransform = transform;
- m_joinInvTransform.invert();
- target->m_joinedSlots.push_back(this);
-
- MT_Matrix4x4 ntransform = m_joinInvTransform.transposed();
- ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f;
-
- for (begin(mit); !end(mit); next(mit))
- for (i=mit.startvertex; i<mit.endvertex; i++)
- mit.vertex[i].Transform(transform, ntransform);
-
- /* We know we'll need a list at least this big, reserve in advance */
- target->m_displayArrays.reserve(target->m_displayArrays.size() + m_displayArrays.size());
-
- for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
- target->m_displayArrays.push_back(*it);
- target->m_endarray++;
- target->m_endvertex = target->m_displayArrays.back()->m_vertex.size();
- target->m_endindex = target->m_displayArrays.back()->m_index.size();
- }
-
- if (m_DisplayList) {
- m_DisplayList->Release();
- m_DisplayList = NULL;
- }
- if (target->m_DisplayList) {
- target->m_DisplayList->Release();
- target->m_DisplayList = NULL;
- }
-
- return true;
-#if 0
- return false;
-#endif
-}
-
-bool RAS_MeshSlot::Split(bool force)
-{
- list<RAS_MeshSlot*>::iterator jit;
- RAS_MeshSlot *target = m_joinSlot;
- RAS_DisplayArrayList::iterator it, jt;
- iterator mit;
- size_t i, found0 = 0, found1 = 0;
-
- if (target && (force || !Equals(target))) {
- m_joinSlot = NULL;
-
- for (jit=target->m_joinedSlots.begin(); jit!=target->m_joinedSlots.end(); jit++) {
- if (*jit == this) {
- target->m_joinedSlots.erase(jit);
- found0 = 1;
- break;
- }
- }
-
- if (!found0)
- abort();
-
- for (it=m_displayArrays.begin(); it!=m_displayArrays.end(); it++) {
- found1 = 0;
- for (jt=target->m_displayArrays.begin(); jt!=target->m_displayArrays.end(); jt++) {
- if (*jt == *it) {
- target->m_displayArrays.erase(jt);
- target->m_endarray--;
- found1 = 1;
- break;
- }
- }
-
- if (!found1)
- abort();
- }
-
- if (target->m_displayArrays.empty() == false) {
- target->m_endvertex = target->m_displayArrays.back()->m_vertex.size();
- target->m_endindex = target->m_displayArrays.back()->m_index.size();
- }
- else {
- target->m_endvertex = 0;
- target->m_endindex = 0;
- }
-
- MT_Matrix4x4 ntransform = m_joinInvTransform.inverse().transposed();
- ntransform[0][3] = ntransform[1][3] = ntransform[2][3] = 0.0f;
-
- for (begin(mit); !end(mit); next(mit))
- for (i=mit.startvertex; i<mit.endvertex; i++)
- mit.vertex[i].Transform(m_joinInvTransform, ntransform);
-
- if (target->m_DisplayList) {
- target->m_DisplayList->Release();
- target->m_DisplayList = NULL;
- }
-
- return true;
- }
-
- return false;
-}
-
-
-#ifdef USE_SPLIT
-bool RAS_MeshSlot::IsCulled()
-{
- if (m_joinSlot)
- return true;
- if (!m_bCulled)
- return false;
- list<RAS_MeshSlot*>::iterator it;
- for (it=m_joinedSlots.begin(); it!=m_joinedSlots.end(); it++)
- if (!(*it)->m_bCulled)
- return false;
- return true;
-}
-#endif
-
-/* material bucket sorting */
-
-struct RAS_MaterialBucket::less
-{
- bool operator()(const RAS_MaterialBucket* x, const RAS_MaterialBucket* y) const
- {
- return *x->GetPolyMaterial() < *y->GetPolyMaterial();
- }
-};
-
-/* material bucket */
-
-RAS_MaterialBucket::RAS_MaterialBucket(RAS_IPolyMaterial* mat)
-{
- m_material = mat;
-}
-
-RAS_MaterialBucket::~RAS_MaterialBucket()
-{
-}
-
-RAS_IPolyMaterial* RAS_MaterialBucket::GetPolyMaterial() const
-{
- return m_material;
-}
-
-bool RAS_MaterialBucket::IsAlpha() const
-{
- return (m_material->IsAlpha());
-}
-
-bool RAS_MaterialBucket::IsZSort() const
-{
- return (m_material->IsZSort());
-}
-
-RAS_MeshSlot* RAS_MaterialBucket::AddMesh(int numverts)
-{
- RAS_MeshSlot *ms;
-
- m_meshSlots.push_back(RAS_MeshSlot());
-
- ms = &m_meshSlots.back();
- ms->init(this, numverts);
-
- return ms;
-}
-
-RAS_MeshSlot* RAS_MaterialBucket::CopyMesh(RAS_MeshSlot *ms)
-{
- m_meshSlots.push_back(RAS_MeshSlot(*ms));
-
- return &m_meshSlots.back();
-}
-
-void RAS_MaterialBucket::RemoveMesh(RAS_MeshSlot* ms)
-{
- list<RAS_MeshSlot>::iterator it;
-
- for (it=m_meshSlots.begin(); it!=m_meshSlots.end(); it++) {
- if (&*it == ms) {
- m_meshSlots.erase(it);
- return;
- }
- }
-}
-
-list<RAS_MeshSlot>::iterator RAS_MaterialBucket::msBegin()
-{
- return m_meshSlots.begin();
-}
-
-list<RAS_MeshSlot>::iterator RAS_MaterialBucket::msEnd()
-{
- return m_meshSlots.end();
-}
-
-bool RAS_MaterialBucket::ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty)
-{
- bool uselights;
-
- if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && !m_material->CastsShadows())
- return false;
-
- if (rasty->GetDrawingMode() != RAS_IRasterizer::KX_SHADOW && m_material->OnlyShadow())
- return false;
-
- if (!rasty->SetMaterial(*m_material))
- return false;
-
- uselights= m_material->UsesLighting(rasty);
- rasty->ProcessLighting(uselights, cameratrans);
-
- return true;
-}
-
-void RAS_MaterialBucket::RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_MeshSlot &ms)
-{
- m_material->ActivateMeshSlot(ms, rasty);
-
- if (ms.m_pDeformer)
- {
- if (ms.m_pDeformer->Apply(m_material))
- ms.m_mesh->SetMeshModified(true);
- // KX_ReInstanceShapeFromMesh(ms.m_mesh); // Recompute the physics mesh. (Can't call KX_* from RAS_)
- }
-
- if (IsZSort() && rasty->GetDrawingMode() >= RAS_IRasterizer::KX_SOLID)
- ms.m_mesh->SortPolygons(ms, cameratrans*MT_Transform(ms.m_OpenGLMatrix));
-
- rasty->PushMatrix();
- if (!ms.m_pDeformer || !ms.m_pDeformer->SkipVertexTransform())
- {
- rasty->applyTransform(ms.m_OpenGLMatrix,m_material->GetDrawingMode());
- }
-
- if (rasty->QueryLists())
- if (ms.m_DisplayList)
- ms.m_DisplayList->SetModified(ms.m_mesh->MeshModified());
-
- // verify if we can use display list, not for deformed object, and
- // also don't create a new display list when drawing shadow buffers,
- // then it won't have texture coordinates for actual drawing. also
- // for zsort we can't make a display list, since the polygon order
- // changes all the time.
- if (ms.m_pDeformer && ms.m_pDeformer->IsDynamic())
- ms.m_bDisplayList = false;
- else if (!ms.m_DisplayList && rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW)
- ms.m_bDisplayList = false;
- else if (IsZSort())
- ms.m_bDisplayList = false;
- else if (m_material->UsesObjectColor() && ms.m_bObjectColor)
- ms.m_bDisplayList = false;
- else
- ms.m_bDisplayList = true;
-
- if (m_material->GetDrawingMode() & RAS_IRasterizer::RAS_RENDER_3DPOLYGON_TEXT) {
- // for text drawing using faces
- rasty->IndexPrimitives_3DText(ms, m_material);
- }
- else {
- rasty->IndexPrimitives(ms);
- }
-
- rasty->PopMatrix();
-}
-
-void RAS_MaterialBucket::Optimize(MT_Scalar distance)
-{
- /* TODO: still have to check before this works correct:
- * - lightlayer, frontface, text, billboard
- * - make it work with physics */
-
-#if 0
- list<RAS_MeshSlot>::iterator it;
- list<RAS_MeshSlot>::iterator jt;
-
- // greed joining on all following buckets
- for (it=m_meshSlots.begin(); it!=m_meshSlots.end(); it++)
- for (jt=it, jt++; jt!=m_meshSlots.end(); jt++)
- jt->Join(&*it, distance);
-#endif
-}
-