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Diffstat (limited to 'source/gameengine/Rasterizer/RAS_MaterialBucket.h')
-rw-r--r--source/gameengine/Rasterizer/RAS_MaterialBucket.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/gameengine/Rasterizer/RAS_MaterialBucket.h b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
index 75cc382c78c..8ea80d883cf 100644
--- a/source/gameengine/Rasterizer/RAS_MaterialBucket.h
+++ b/source/gameengine/Rasterizer/RAS_MaterialBucket.h
@@ -62,7 +62,7 @@ protected:
public:
KX_ListSlot() { m_refcount = 1; }
virtual ~KX_ListSlot() {}
- virtual int Release() {
+ virtual int Release() {
if (--m_refcount > 0)
return m_refcount;
delete this;
@@ -92,7 +92,7 @@ public:
/* LINE currently isn't used */
enum { LINE = 2, TRIANGLE = 3, QUAD = 4 } m_type;
//RAS_MeshSlot *m_origSlot;
-
+
/* Number of RAS_MeshSlot using this array */
int m_users;
@@ -146,7 +146,7 @@ public:
RAS_MeshSlot();
RAS_MeshSlot(const RAS_MeshSlot& slot);
virtual ~RAS_MeshSlot();
-
+
void init(RAS_MaterialBucket *bucket, int numverts);
struct iterator {
@@ -218,7 +218,7 @@ class RAS_MaterialBucket
public:
RAS_MaterialBucket(RAS_IPolyMaterial* mat);
virtual ~RAS_MaterialBucket();
-
+
/* Bucket Sorting */
struct less;
typedef set<RAS_MaterialBucket*, less> Set;
@@ -227,11 +227,11 @@ public:
RAS_IPolyMaterial* GetPolyMaterial() const;
bool IsAlpha() const;
bool IsZSort() const;
-
+
/* Rendering */
bool ActivateMaterial(const MT_Transform& cameratrans, RAS_IRasterizer* rasty);
void RenderMeshSlot(const MT_Transform& cameratrans, RAS_IRasterizer* rasty, RAS_MeshSlot &ms);
-
+
/* Mesh Slot Access */
list<RAS_MeshSlot>::iterator msBegin();
list<RAS_MeshSlot>::iterator msEnd();
@@ -257,7 +257,7 @@ private:
list<RAS_MeshSlot> m_meshSlots; // all the mesh slots
RAS_IPolyMaterial* m_material;
SG_DList m_activeMeshSlotsHead; // only those which must be rendered
-
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:RAS_MaterialBucket")